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  • Thank you very much Raven, what a quick reply
    This tools works fine.

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    • The older tools and the newer tools practically is the same codebase.
      Most of the changes is that the code is compiled against a newer C++, in this case: Visual Studio 2012.

      What problems are you experiencing with the latest binary releases? (versus older releases)
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      • Originally posted by Korax View Post
        Most of the changes is that the code is compiled against a newer C++, in this case: Visual Studio 2012.
        Actually it wonīt start compiling the map, saying something about missing dll.

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        • UQE Hexen II

          It could be that you need the Visual Studio 2012 runtimes.
          Visual C++ Redistributable for Visual Studio 2012

          Let me know if this fixes your problem.
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          • I installed it, but still nothing. I should mention, that the tools worked with Windows 7, now Iīm using XP.

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            • 'saying something about missing dll.'
              it would help if you actually named the dll, then we'd likely be able to figure out what you need to install for it to work.
              Some Game Thing

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              • But thatīs the point. It doesnīt say anything specific. It says:

                Cannot execute this program :
                ...
                Check the path and required DLLs.

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                • Definitely.
                  The exact DLL name or the full error message, even a screenshot would go a long way to help find a solution.
                  I will run some tests on my other Windows Vista 32bit machine.

                  So far it sounds like some kind of Visual Studio dependency issue.

                  EDIT:
                  It works just fine on my older Vista machine.
                  The only thing both machines got in common is both got Microsoft .NET Framework 4.5 installed.

                  Could anyone confirm that with this installed or not make any kind of difference?
                  It will help met get an idea where to start looking for whats missing.

                  PS: Microsoft .NET Framework 4.5 won't install on Windows XP.
                  Last edited by Korax; 03-07-2013, 02:37 AM.
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                  • I've done some reading.
                    It seems like OS targeting changes done for Windows within Visual Studio 2012.
                    From the looks of it by default VC++ 2012 targets newer non-legacy operating systems like Windows Vista, Windows 7 and Windows 8.
                    xxxxxx.exe is not a valid Win32 application

                    There's an alternative option to target Windows XP.

                    I'm not sure if this is the issue at hand here.
                    I'm presuming everyone that is getting this error is running an operating system older than Windows Vista?

                    If that's the case... could anyone test and see if there is no error on anything Windows Vista and newer?
                    Last edited by Korax; 03-07-2013, 03:06 AM.
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                    • I just tried to run UQE Hexen 2 game (not compiling my map) and yes, it shows the error xxxxxx.exe is not a valid Win32 application.

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                      • And that happens using Windows XP ?
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                        • Originally posted by Korax View Post
                          And that happens using Windows XP ?
                          Yes.

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                          • Hey everyone, I'm the dude working on the Ravenhurst levels and I'm having a bit of a trouble with the difficulty levels: the editor I'm using doesn't seem to be saving the correct spawnflags on monsters. Anyone know where I can find some documentation on the entities in this regard? I've tried Eye of Horus but no luck.

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                            • Hi Razumen, sadly I donīt know of any documentation besides the one at Eye of Horus and would also like to find one. What editor do you use? I havenīt worked with difficulty settings yet, but I may try...

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                              • Korax, Iīm afraid I cannot run even the older 1.15 version of UQE, this time because of error "Unable to compile fragment shader"

                                I read somewhere that my shitty ATI card may be the cause?

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