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  • The active entity limits are unfortunate, but they are a bit higher than vanilla at least. It's just annoying having to choose between "hmm, do i want a lot of stuff for the mood, or do i want a lot of enemies"

    At least brushwork is unlimited now, that's a massive plus since you can create near unlimited static details.

    SoC - Crusader Demo Patch file - Hexen II - Shadows of Chaos mod for Hexen II - Mod DB

    ^ There's that crusader patch, hopefully should make him a little more fun on the harder difficulties.

    Also btw, coop is recommended for hard difficulty, each difficulty has its own enemy spawns and I'd say normal is closer to traditional hard

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    • There are workarounds for some of the issues I had.
      For the lack of the ambient sounds you can try to use some compilations. For example for the cave map you could create/use some compilation consisting of some cave wind humming with occasional ice creaking, though it woud have to be longer for one not to notice the looping. And just this one sound can be played thoughout the entire cave system.

      About the leaned floor/stairs I noted before. You can try to fake it without changing the map layout using the clip brushes. So for example stair/platform can be leaned on the borders, however, if you put narrow clip brush there the player is able to walk through it fluidly. I also find it neccessary to use clip brushes when making some detailed rock cliffs as the player is able to climb very steep surfaces and thus often accessing places he is not supposed to get into.

      Comment


      • Ciao Ragazzi!
        Felice e Divertente Estate a Tutti!

        Rino
        il creatore delle mappe e dei mission packs per HeXen II

        prossimamente! .. Mission Pack by RinoEVO!


        sagratoevo (2).jpg

        https://sites.google.com/site/missionpackbyrino/

        https://sites.google.com/site/jonnyredsmaps/
        Last edited by Rino; 08-20-2017, 03:31 AM.
        https://sites.google.com/site/missionpackbyrino/

        https://sites.google.com/site/jonnyredsmaps/

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        • Wow! great to see people still working on Hexen II. Props to you all

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          • Mod looks great! I noticed you're using a version of uhexen2 that supports bsp2, I desperately need it for my own maps. Is there a place I can download it, or should I just use the engine files from your release? I can't tell if they've incorporated it into the main uHexen2 release yet.

            Comment


            • hexen07_2.png
              Howdy everyone. Here's a beta of my map for Hexen II, "The Tyrant's Tome". It's a short/medium level in the Septimus theme. I call it a beta because it's my first map for Hexen II (and the Quake engine in general) so there are sure to be some oversights & bugs. But I have playtested it plenty and it is balanced and completable, with skill settings implemented.

              https://mega.nz/#!Rt8H3SwD!GB_oZeDh8...zvr_783I0nHE0o

              Also if anyone has any good resources on learning about the game's various entities and functions, I would like to see them. I had trouble finding references / information on many of the game's entities.

              edit: At this point it's pretty much totally complete and bug-free AFAIK, so don't worry about anything in this post but the download link
              Last edited by whirledtsar; 10-07-2018, 06:09 PM.

              Comment


              • Hello whirledtsar,

                Thank you very much for making a new Hexen 2 map.
                I downloaded and tried it, using jeanks version of the jshexen2 engine.

                At once I noticed how bad my playing skills are. Or your difficulty is a bit too hard.
                I played on skill 0 and had to use a player type with ranged weapons because those golems right at the beginning and the medusa with its homing attacks were too much for my skills
                Especially with melee combat player types.
                Health resupply was also much needed. But again, maybe its just me. I must definitely make use of the Hexen 2 items much more.
                You placed them everywhere. That is good.

                I liked your ideas for the map. And the unique Hexen 2 puzzle style.
                It took me a while to find the key, then the magic book and the entrance to the final area.
                But it was fun. That is how Hexen 2 is. It is not just a "press button a" to "open gate b" game.
                You have to think and use your given hints. Nice.
                The underwater secret was the only one I could find. Dont know if there are more.

                I liked the monster types you chose for your map, but they are really tough enemies. Maybe some more lower level archers at the beginning would have helped me to win, hehe.


                Regarding your question about the Hexen 2 entities.
                I myself like to read source codes to learn more about how gameplay features work in detail but that is for sure not everyones taste/way.
                I am also no mapper so I do not know if you already have Hexen 2 FGD´s, which contains all functions/entities.
                The Trenchbroom mapping tool should have all that you need as it is capable of creating Hexen 2 maps.
                I am sorry to not be able to help you further on this regard.

                Thank you again for your map.

                Best wishes,
                Seven

                Comment


                • Originally posted by Seven View Post
                  Hello whirledtsar,

                  Thank you very much for making a new Hexen 2 map.
                  I downloaded and tried it, using jeanks version of the jshexen2 engine.

                  At once I noticed how bad my playing skills are. Or your difficulty is a bit too hard.
                  I played on skill 0 and had to use a player type with ranged weapons because those golems right at the beginning and the medusa with its homing attacks were too much for my skills
                  Especially with melee combat player types.
                  Health resupply was also much needed. But again, maybe its just me. I must definitely make use of the Hexen 2 items much more.
                  You placed them everywhere. That is good.

                  I liked your ideas for the map. And the unique Hexen 2 puzzle style.
                  It took me a while to find the key, then the magic book and the entrance to the final area.
                  But it was fun. That is how Hexen 2 is. It is not just a "press button a" to "open gate b" game.
                  You have to think and use your given hints. Nice.
                  The underwater secret was the only one I could find. Dont know if there are more.

                  I liked the monster types you chose for your map, but they are really tough enemies. Maybe some more lower level archers at the beginning would have helped me to win, hehe.

                  Regarding your question about the Hexen 2 entities.
                  I myself like to read source codes to learn more about how gameplay features work in detail but that is for sure not everyones taste/way.
                  I am also no mapper so I do not know if you already have Hexen 2 FGD´s, which contains all functions/entities.
                  The Trenchbroom mapping tool should have all that you need as it is capable of creating Hexen 2 maps.
                  I am sorry to not be able to help you further on this regard.

                  Thank you again for your map.

                  Best wishes,
                  Seven
                  Thanks, glad you enjoyed it. I hope you downloaded it after yesterday afternoon, because the version I had initially uploaded had bugged difficulty levels. Yes the map does encourage the use of items - for example, the 2-4 glyphs at the beginning are useful against the golems, and there are discs of repulsion that are very helpful when fighting the medusa. I like how unlike Hexen 1, Hexen 2 practically required the use of items. There are some more secrets and easter eggs - no spoilers though . And yes, after posting that I eventually found the game's HexenC source which was very helpful. Trenchbroom is very good, but it isn't fully set up for Hexen 2 - there is a lot of incorrect or missing fields for entities. For example the reason difficulties were bugged at first is because Trenchbroom uses the Quake spawnflag names, but Hexen uses different flags for spawning things on different difficulties.

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