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Hexen II egypt map [in progress]

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  • WhiteMagicRaven
    replied
    And you can up limits but broke compatibility with hexen2, you can create maps for half life or quake3 in hexen2 stule with custom scripts. Result this map can be used only in FTEQW.
    Install hexen2
    copy fteglqw.exe to hexen2 directory
    copy halflife.bsp map to base1/maps directory
    start fteglqw.exe
    type in console "map halflife.bsp"
    and you can play hexen2 in half-life maps 0.0, really but you can't find any items.
    Need custom config to place all hexen2 items on half-life map. Also for quake3 the same.
    Using quake3 bsp format for hexen2 is amazing thing 0.0 you can use inkub0 textures even, and shaders with colored lightning, and curved surfaces. Wow with this we even create new hexen a hexen2 sequel 0.0

    Leave a comment:


  • WhiteMagicRaven
    replied
    Ok, i asked it for you =)
    http://sourceforge.net/projects/uhex.../topic/4019858
    Need to wait and watch.

    Leave a comment:


  • Mathuzzz
    replied
    golden_boy, by sunlight you mean some global light? Because UQE tools have that.

    WhiteMagicRaven, it would be nice of you if you are already member.

    Leave a comment:


  • golden_boy
    replied
    Looks like you ran into an engine limit already? o_O

    Anyway, it's nice to see mappage for Hexen 2! If there was a radiant gamepack for H2, I'd try my hand at it as well :-/

    also, I think the map compilers are pretty old, and don't support things like sunlight?

    Leave a comment:


  • WhiteMagicRaven
    replied
    Try ask here https://sourceforge.net/projects/uhe...s/forum/425207
    Or i can do it for you? i already member

    Leave a comment:


  • Mathuzzz
    replied
    I used UQE tools and Hammer of Thyrion tools as well, but neither of them helped me with my actual problem:

    numtexinfo == MAX_MAP_TEXINFO

    Don´t you know of some quick tricks how to avoid this?

    Leave a comment:


  • sj1985
    replied
    Originally posted by Mathuzzz View Post
    sj1985, could you give me a link to those tools you are using? I hit some of the limits from time to time, so I´m looking for tools with higher limits.
    Sure thing.

    Ultimate Quake Engine - It is not from Earth

    Leave a comment:


  • WhiteMagicRaven
    replied
    Try also Hammer of Thyrion utilities if not help submit suggesions or bags on their forums.

    Leave a comment:


  • Mathuzzz
    replied
    sj1985, could you give me a link to those tools you are using? I hit some of the limits from time to time, so I´m looking for tools with higher limits.

    Leave a comment:


  • Bloodshot
    replied
    Originally posted by WhiteMagicRaven View Post
    Yes you can convert hexen2 map to quake1 a simple converters here
    Hexen II
    Look for
    BSP2MAP v0.12 for Hexen II (22K)
    Hexen2Quake .bsp Converter (20K)

    Theres also a simpler way if your using QuArK - just change the game while your map is open . It will loose the textures, but it works in the other game as long as you save as and reopen it.

    Leave a comment:


  • sj1985
    replied
    Ok thanks for the links. I'll look into it when the map is done

    Leave a comment:


  • WhiteMagicRaven
    replied
    Yes you can convert hexen2 map to quake1 a simple converters here
    Hexen II
    Look for
    BSP2MAP v0.12 for Hexen II (22K)
    Hexen2Quake .bsp Converter (20K)

    Leave a comment:


  • sj1985
    replied
    @Bloodshot: Can't thank you enough for helping me out. Just let me know when you finished your quake map and are ready to start working on H2 again.

    @ooppee: if it's not too hard to convert I might do that but for now I'd like to focus on H2.

    Leave a comment:


  • LambentHammerBurst
    replied
    Looking good so far.
    Any plans to make it a map for Quake 1? It would fit in greatly with the Dissolution of Eternity (Mission Pack 2) expansion. Could even use the "Guardians" as the boss.

    Leave a comment:


  • Bloodshot
    replied
    As long as the overlapping sand is touching a part of the ground, the inside will get cut out.

    I made a quick example for you.

    Say the red is the sand brush


    It has several faces, but it is overlapping the steps.

    Before being compiled, this is how it looks.


    After, it cuts away and it becomes this:


    However, if you make the sand a func_wall it will stay like the before image.

    Originally posted by sj1985 View Post
    If you're interested maybe we can join forces and make a mappack for H2?
    Definitely, but first I'd like to finish my Quoth map before i take on real mapping for Hexen 2. Reason being I've been putting off finishing it for quite a while now, and it's about 3/4s done. But after I'm done with it, I'd love to make a map pack for H2. Quality custom single player maps are definitely something Hexen 2 is lacking.

    Leave a comment:

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