I'll take a look at the original quake maps.
Suppose you have an area inside your map. Let's say a stairway. You want it to be partially covered in sand. I'm guessing to avoid complex brushwork you can make the sand overlap a part of the stairway.
Since this is inside the map, I'm guessing the bsp compiler will not cut out the 'sand' that is 'inside' the stair brush, or am I wrong here?
You've been a great help so far. I remember getting really frustrated because I couldn't find a single good guide to making a map with complex brushwork, because I wanted to do it right from the start. All the tutorials I found only covered the very basics, like how to make a square room..
If you're interested maybe we can join forces and make a mappack for H2?

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