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Quake V (OUR dreams, hopes and wants)

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  • Phenom
    started a topic Quake V (OUR dreams, hopes and wants)

    Quake V (OUR dreams, hopes and wants)

    Ladies and Gentlemen, this is discussion about the slightly more then rumored possibly upcoming title form ID software Quake V (5).

    I know we've talked about this in other threads but I'd like this to be a Quake 5 discussion thread to rule them all.

    Lets see some serious discussion about what YOU would want to REALLY have in Quake v(5).

    Please do not troll this thread or attempt to send the thread off topic.

    THIS IS QUAKE V(5) discussion!

  • TheGustlik102
    replied
    It would be great if Quake 5 had Quake 1 atmosphere, but retained some weapons from other Quake games(I hope they won't scrap the Railgun).
    A new game mode for multiplayer where you can upgrade your weapons after picking them twice would be cool, too.

    Leave a comment:


  • grave_digga
    replied
    Hmm, i think this is more for games like Castlevania then for Quake...

    Leave a comment:


  • Grim Warlock
    replied
    Agreed with Bloodshot, I miss that.

    Leave a comment:


  • Bloodshot
    replied
    I would love to see a grappling hook with actual rope physics implemented. Throw it over a wall and climb up, or throw it on a beam, and swing across - or even latch onto enemies to pull them down or something.

    Leave a comment:


  • Shadowswift
    replied
    Darkscythe would be so proud :')

    Leave a comment:


  • MH
    replied
    Climbing fiends! Oh yes!

    Leave a comment:


  • gdiddy62
    replied
    I agree with these:
    Old quake atmosphere and clearer definition of storyline
    Bullet holes and destructible limbs A+
    Destructible environments A+
    Better AI woo hoo!!
    How about using physics and destructible environments to kill enemies?
    I hope we can actually see some of these one day!

    Leave a comment:


  • Phenom
    replied
    I'd like to see RAW castle levels deep within the Chtulu'ish realm..

    I'd like to fight my way through primal exterior levels of semi-wide open areas to get to the boss who's invaded the castle type fortress etc...

    Enemies should definitely be smarter. No more Axe'ing Shamblers for fun please!

    And at least 1 boss fight where you have to use a highly-pre-alpha mobile slipgate to defeat a boss, slipping through dimensions to evade the boss, (survival by running and attacking when its possible type deal).


    Bring back the single-player aspect ID Software!

    Leave a comment:


  • Shadowswift
    replied
    Originally posted by golden_boy View Post
    climbing fiends. ;-)
    if they do this, then my life will have been accomplished.

    Leave a comment:


  • golden_boy
    replied
    climbing fiends. ;-)

    Leave a comment:


  • monoz
    replied
    a grapple

    Leave a comment:


  • Shadowswift
    replied
    camping fiends....win. Destructable maps is also a great idea. actually, destructable anything is usually fun.

    Leave a comment:


  • Phenom
    replied
    Also, I want enemies to hunt you (Good A.I)

    Think if a fiend didn't automatically rush you on site every time, what if they swooped up to a higher ledge for an ambush? 4/5 fiend campin yo azz!

    Leave a comment:


  • bluntz
    replied
    I would like more replay value such as a completely destructible map.
    If I want to plow a trench with multiple explosives or knock out any wall
    in any structure That would be great.

    Leave a comment:

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