I know that Darkplaces has things like improved graphics, but is there anything that gives modders a good reason to map for it even it if means throwing away compatibility with vanilla Quake?
What are the things darkplaces can do that vanilla Quake can't do in terms of modding and designing levels?
The reason I am asking is because it appears that most people who buy the game via STEAM install the "ultimate Quake patch" which install Darkplaces anyways, so few people are likely to play vanilla Quake in the first place.
What are the things darkplaces can do that vanilla Quake can't do in terms of modding and designing levels?
The reason I am asking is because it appears that most people who buy the game via STEAM install the "ultimate Quake patch" which install Darkplaces anyways, so few people are likely to play vanilla Quake in the first place.
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