I feel that the nailgun is pretty useless weapon, in fact, the sg is a better weapon than the ng. With that in mind, should all nailguns on DM maps be replaced with the Super Nailgun? I feel this would immediately improve DM1, DM2, and possibly DM3.
DM1 for sure, since there's only 1 RL and 1 GL on the map, so the SNG becomes important if your opponent is controlling the 1 RL.
Same with DM2. In 1v1 matches, a popular strategy to employ is to control the 2 RLs and the GL, leaving only the SSG and NG for their opponent. If the NG were replaced with the SNG, then it would make it slightly more difficult to implement this strategy, as you would be able to ambush your opponent in a small quarters situation with the SNG.
As for DM3, would replacing the NG with the SNG in the RA room change the map dynamics in a team game? It might. If one team has control of the map, meaning they have RL and Quad locked down, then the other team is limited in their options of gaining control. Usually this involves trying to get the LG, and either discharging to disrupt their opponents pattern. Or get the LG and get back to RA. Or, what some like to do, is power up with RA, mega health, and SNG and try and steal the Quad. Now, if there is a second SNG on the RA side of the map, this means more players have access to the SNG for attacking the team in control of the map.
So, what say you, denizens of quakeone.com, should the Nailgun be retired from deathmatch play, and be replaced permanently with the SNG?
DM1 for sure, since there's only 1 RL and 1 GL on the map, so the SNG becomes important if your opponent is controlling the 1 RL.
Same with DM2. In 1v1 matches, a popular strategy to employ is to control the 2 RLs and the GL, leaving only the SSG and NG for their opponent. If the NG were replaced with the SNG, then it would make it slightly more difficult to implement this strategy, as you would be able to ambush your opponent in a small quarters situation with the SNG.
As for DM3, would replacing the NG with the SNG in the RA room change the map dynamics in a team game? It might. If one team has control of the map, meaning they have RL and Quad locked down, then the other team is limited in their options of gaining control. Usually this involves trying to get the LG, and either discharging to disrupt their opponents pattern. Or get the LG and get back to RA. Or, what some like to do, is power up with RA, mega health, and SNG and try and steal the Quad. Now, if there is a second SNG on the RA side of the map, this means more players have access to the SNG for attacking the team in control of the map.
So, what say you, denizens of quakeone.com, should the Nailgun be retired from deathmatch play, and be replaced permanently with the SNG?
Comment