Quake 2 is somewhat of a total disaster IMO, due to far too much blah techbase (oddly, doom techbase never bothered me much), coupled with a blah enemy set (Berzerkers just don't intimidate as much as Fiends and Shamblers do...) and blandish / annoying weapon behavior. :/ It's also for the most part a total pain to mod for.
Quake 3...It's okay, but UT and UT2k4 beat it down hard for me. It would have been MUCH more important to me if it had actually had a proper SP game. (like, I dunno, as portrayed in the first half of the opening? =P)
Quake 4: Never played it. Not sure I'd want to either, given its Stroggs again and they didn't do it for me in Q2.
Doom 3: I enjoyed it, but it shoots itself in the foot with some gameplay flaws. Overuse of monster closets, unvaried monsters (seriously, zombies and imps for pretty much the whole game, pinkys show up only once or twice!?), too much player pathforcing (is this a rail shooter?). Fixed gunlight powerup needed (behold the awesomeness of our lighting and shadow engine!!!11! behold it so much, we make it so you can't see jack without using the flashlight and thus can't fight!111!), grenades should have been offhand weapons. Feels kinda like a Metroid game otherwise.
ETQW: It *sounds* cool, but I don't have a computer capable of running it, so dunno.

Leave a comment: