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Maps with "large" outdoor areas?

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  • nahuel
    replied
    Originally posted by Dutch View Post
    One of these days I want to make a true outdoor map using terrain and custom models such as rocks and pine trees. Combat would be against base enemies, and it would be cool to have some AI buddies as part of your squadron. Intense forest combat where you're always running for cover.

    I think the reason more large maps aren't around is the lack of environmental decoration such as trees. It would require a mod including all these things.
    ohh !! currently I am making a mod-map with these features

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  • MadGypsy
    replied
    @Mr Burns - no doubt! Definitely better than my Nederlands

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  • Mr.Burns
    replied
    To be fair, I would imagine Talisa's English is a lot better than most people's Dutch

    Leave a comment:


  • MadGypsy
    replied
    [snicker] @ it are some trees . I imagined my 5 year old niece saying that. She used to respond with "I'm is" instead of "I am" ... and it was pretty damn cute.

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  • talisa
    replied
    drake actually has a couple dead trees people can put into their maps:
    http://quakeone.com/forums/quake-mod...drake-mod.html

    its only 3trees, but still... it are some trees


    oh, the SMC allows placing of any model in a map btw!
    http://quakeone.com/forums/quake-hel...tml#post111180 (halfway down the first post)
    perhaps you could take over that feature from the SMC for your riftquake mod, so that mappers can put any kinda objects in their map

    Leave a comment:


  • Dutch
    replied
    One of these days I want to make a true outdoor map using terrain and custom models such as rocks and pine trees. Combat would be against base enemies, and it would be cool to have some AI buddies as part of your squadron. Intense forest combat where you're always running for cover.

    I think the reason more large maps aren't around is the lack of environmental decoration such as trees. It would require a mod including all these things.

    Leave a comment:


  • mikeo007
    replied
    Wow, those are both excellent, thanks! I got some major slowdown on the last map of nyarlathotop when viewing the whole area, but so far the unforgiven set has pretty reasonable framerates.

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  • talisa
    replied
    unforgiven map-set has huge maps which are mostly huge outdoor areas:
    https://www.quaddicted.com/reviews/unforgiven.html
    especially the last map (which is shown in the pic) is a huge outdoor map

    unforgiven also has huge enemy-counts so its perfect for seeing what newer engines are capable of


    the last map of nyarlathotop (once again map shown in pic) is also huge and is also mostly outdoor:
    https://www.quaddicted.com/reviews/nyarlathotep.html


    you need either Darkplaces, FTEQW, Quakeforge, Quakespasm or RMQ-engine or any other engine which supports BSP2 for both map-sets

    Leave a comment:

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