I downloaded a massive pack purported to contain everything official and semi-official ever released for Quake 1. I do own the original game plus several expansions (including Malice), but this seemed like a much easier way than reinstalling and configuring everything, plus it did have a couple things I never managed to buy.
It came with several clients, including Darkplaces and EzQuake.
I ran Darkplaces and saw with great pleasure that the choppiness of the original Quake models is no longer there, and everything is smooooth - but there are some irritating defects; for instance, if I fire the nailgun the flame moves from one barrel to the other instead of just appearing in front of them where it's needed.
I thought this was an unavoidable issue of Quake models made more visible by the frame interpolation (I remember looking at them in a mdl viewer a very long time ago and figuring out that moving parts can't just appear out of nowhere but must be a part of the model), but then I ran EzQuake-GL and the models are smooth and flawless, with none of these problems. I also like EzQuake's graphics better.
Problem is, I can't seem to run any mods on EzQuake; or rather, they run, but any custom weapons or enemies don't appear, which makes the experience rather underwhelming - especially for mods like Malice where *everything* is custom.
Is there any way of achieving flawless interpolated models in single-player mods?
Thanks.
It came with several clients, including Darkplaces and EzQuake.
I ran Darkplaces and saw with great pleasure that the choppiness of the original Quake models is no longer there, and everything is smooooth - but there are some irritating defects; for instance, if I fire the nailgun the flame moves from one barrel to the other instead of just appearing in front of them where it's needed.
I thought this was an unavoidable issue of Quake models made more visible by the frame interpolation (I remember looking at them in a mdl viewer a very long time ago and figuring out that moving parts can't just appear out of nowhere but must be a part of the model), but then I ran EzQuake-GL and the models are smooth and flawless, with none of these problems. I also like EzQuake's graphics better.
Problem is, I can't seem to run any mods on EzQuake; or rather, they run, but any custom weapons or enemies don't appear, which makes the experience rather underwhelming - especially for mods like Malice where *everything* is custom.
Is there any way of achieving flawless interpolated models in single-player mods?
Thanks.
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