I've provided the source code to the mod, if any mod you are playing also provides the source code, you should be able to add the feature in. its a very small change.
That said, if you dont know quakeC, you'll have to learn at least a little bit of it in order to make the change.
Look in the monsters folder, in each of the monsters qc files nextthink is set to a time in the future, and think is set to BecomeExplosion, thats done on the last frame of each death animation macro.
All you have to do, is put those two lines in to any final frame for a death animation macro in the sourcecode of your desired mod, and recompile.
Good luck and have fun
edit**
didnt see the entire rest of the thread.
oh well.
That said, if you dont know quakeC, you'll have to learn at least a little bit of it in order to make the change.
Look in the monsters folder, in each of the monsters qc files nextthink is set to a time in the future, and think is set to BecomeExplosion, thats done on the last frame of each death animation macro.
All you have to do, is put those two lines in to any final frame for a death animation macro in the sourcecode of your desired mod, and recompile.
Good luck and have fun
edit**
didnt see the entire rest of the thread.
oh well.
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