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Replacing lightmaps in existing BSP files.

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  • Replacing lightmaps in existing BSP files.

    Hello everyone, I'm a hobbyist game programmer and a long time fan of Quake. I recently manged to take an existing BSP file and create a new BSP file with updated lightmaps.

    I have one video uploaded of the map 2fort5r with lighting I baked using Blender's ambient occlusion.

    https://www.youtube.com/watch?v=HxchWYQ9ufU

    It is a lenghty video, so you can skip to two critical parts:
    at the 1:25 minute mark I upload the new file in my own BSP loader and toggle between lightmaps only and lightmaps+material rendering.
    at the 2:35 minute mark I load the new BSP file in FTE Quake and walk around in it.

    I realize this video is very incomplete, but I'm excited to share it with y'all.
    When I find the time, I will try to upload a more comprehensive video, one showing the before and after, and possibly blender process.

    If you have any questions/requests, do not hesitate to IM me. I look forward to contributing the Quake community and the continual growth of my childhood's favorite game!

  • #2
    Sounds interesting, but if you want more attention to your work try here:

    Func_Msgboard: Latest News

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