I'm at the moment working on an update for UQE Quake. UQE's code is pretty much vanilla engine design, I haven't deviated from the original code much.
Now the problem I'm having and I'm hard-pressed to figure out a proper fix for it.
The endboss in Quake1 MP1, it seems like the entity is made up of two MDL models: the body and the legs. Only the legs are rendering. At first I thought its a bug I introduced, but it seems like the official Steam-released GLQuake and WinQuake is displaying the same issue. This rules out a bug I introduced, but it also rules out a GLQuake-specific issue, since WinQuake also doesn't render the body.
I did some further testing and I've noticed that armabody.mdl indeed gets loaded, but it doesn't get rendered.
So my next thought was it could be a bug in the QC causing the issue, but I got that ruled-out too, because with the same PAK files, using the old DOS Quake, it actually does render properly.
Do anyone have any idea why and how to fix this and what I should look for?
Now the problem I'm having and I'm hard-pressed to figure out a proper fix for it.
The endboss in Quake1 MP1, it seems like the entity is made up of two MDL models: the body and the legs. Only the legs are rendering. At first I thought its a bug I introduced, but it seems like the official Steam-released GLQuake and WinQuake is displaying the same issue. This rules out a bug I introduced, but it also rules out a GLQuake-specific issue, since WinQuake also doesn't render the body.
I did some further testing and I've noticed that armabody.mdl indeed gets loaded, but it doesn't get rendered.
So my next thought was it could be a bug in the QC causing the issue, but I got that ruled-out too, because with the same PAK files, using the old DOS Quake, it actually does render properly.
Do anyone have any idea why and how to fix this and what I should look for?
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