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  • need help with original Quake setup

    So I wanted to mess around with the original Quake since I spend a lot of time in modern clients like Darkplaces.

    winquake.exe doesn't work very well in fullscreen mode, but glquake.exe does. The only problem is I can't seem to set the resolution.

    In the video options menu it says to set the resolution with -width and -bpp and -window in the command line. -bpp and -window work but no matter what I put for -width it doesn't work. For example: -window -bpp 32 works, but -window -bpp 32 -width 1080 doesn't.

    I see some variables in the .cfg file but I'm not sure which ones to change.

    My goal is to run glquake at 1080 in windowed and fullscreen mode, and also at 1920X1200 if possible.

    Any help?

    EDIT: I would prefer to get winquake working in fullscreen at 1920X1080, but glquake will do.

    Also, here's what my .cfg looks like right now:

    bind "TAB" "+showscores"
    bind "ENTER" "+jump"
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "+jump"
    bind "+" "sizeup"
    bind "," "+moveleft"
    bind "-" "sizedown"
    bind "." "+moveright"
    bind "/" "impulse 10"
    bind "0" "impulse 0"
    bind "1" "impulse 1"
    bind "2" "impulse 2"
    bind "3" "impulse 3"
    bind "4" "impulse 4"
    bind "5" "impulse 5"
    bind "6" "impulse 6"
    bind "7" "impulse 7"
    bind "8" "impulse 8"
    bind "=" "sizeup"
    bind "\" "+mlook"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "c" "+movedown"
    bind "d" "+moveright"
    bind "s" "+back"
    bind "t" "messagemode"
    bind "w" "+forward"
    bind "x" "+moveup"
    bind "z" "+lookdown"
    bind "~" "toggleconsole"
    bind "UPARROW" "+lookup"
    bind "DOWNARROW" "+lookdown"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"
    bind "ALT" "+strafe"
    bind "CTRL" "+attack"
    bind "SHIFT" "+speed"
    bind "F1" "help"
    bind "F2" "menu_save"
    bind "F3" "menu_load"
    bind "F4" "menu_options"
    bind "F5" "menu_multiplayer"
    bind "F6" "echo Quicksaving...; wait; save quick"
    bind "F9" "echo Quickloading...; wait; load quick"
    bind "F10" "quit"
    bind "F11" "zoom_in"
    bind "F12" "screenshot"
    bind "INS" "+klook"
    bind "DEL" "+lookdown"
    bind "PGDN" "+lookup"
    bind "END" "centerview"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+forward"
    bind "MOUSE3" "+mlook"
    bind "PAUSE" "pause"
    joystick "0"
    m_side "0.8"
    m_forward "1"
    m_yaw "0.022"
    m_pitch "0.022"
    sensitivity "3"
    lookstrafe "0"
    lookspring "0"
    cl_backspeed "400.000000"
    cl_forwardspeed "400.000000"
    _cl_color "0"
    _cl_name "player"
    _snd_mixahead "0.1"
    bgmvolume "0.000000"
    volume "0.100000"
    viewsize "100"
    _windowed_mouse "0"
    vid_stretch_by_2 "1"
    vid_config_y "600"
    vid_config_x "800"
    _vid_default_mode_win "7.000000"
    _vid_default_mode "0"
    _vid_wait_override "0"
    vid_nopageflip "0"
    _config_modem_hangup "AT H"
    _config_modem_init ""
    _config_modem_clear "ATZ"
    _config_modem_dialtype "T"
    _config_com_modem "1"
    _config_com_baud "57600"
    _config_com_irq "4"
    _config_com_port "0x3f8"
    saved4 "0"
    saved3 "0"
    saved2 "0"
    saved1 "0"
    savedgamecfg "0"
    gamma "1.0"
    crosshair "0"

  • #2
    Originally posted by Sgt-PieFace View Post
    EDIT: I would prefer to get winquake working in fullscreen at 1920X1080
    Can't be done, exceeds hardcoded limits of WinQuake. A modern WinQuake like Super8 should be able to do it.

    And you can't set video modes by -width and -height parameters in WinQuake. You have to use the video menu and select a video mode and then press "D" to make it your default. It's crappy, but that is how original WinQuake works. You might only be able to select modes like 800x600 for Windowed modes.

    This WinQuake can do 1920x1080 and also takes -width and -height via the command line.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      Originally posted by Sgt-PieFace View Post
      winquake.exe doesn't work very well in fullscreen mode, but glquake.exe does. The only problem is I can't seem to set the resolution.

      In the video options menu it says to set the resolution with -width and -bpp and -window in the command line. -bpp and -window work but no matter what I put for -width it doesn't work. For example: -window -bpp 32 works, but -window -bpp 32 -width 1080 doesn't.

      I see some variables in the .cfg file but I'm not sure which ones to change.

      My goal is to run glquake at 1080 in windowed and fullscreen mode, and also at 1920X1200 if possible.
      One possible issue is that you're specifying the height value with the -width parameter.

      Try -width 1920 -height 1080, or -width 1920 -height 1200 depending on what your monitor's resolution actually is.

      Also make sure you have at least version 0.97 of GLQuake, and preferably the 0.98 alpha.

      More about configuration here: Steam Community :: Guide :: Quake Owner's Manual

      Comment


      • #4
        oh thanks. I just wanted to do a little recording of the original winquake with KB controls for Quake's 20th. Hoping to have a vid of me playing E1 uploaded soon =)

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