Hello, ladies and gentlemen!
I wasn't sure where to post this; there doesn't seem to be a place to talk about mapping tools.
In the interest of learning a bit more about the MacOS desktop platform, and because sometimes I simply don't know when to stop , I've being getting myself busy working on a port of the original Quake mapping tool, QuakeEd. It's in a *very* early stage of development, but somehow I've been able to successfully port most of the C core code, and also most of the purported UI design of the original tool (as indicated by the screenshots that Carmack left on the source code repository). Here is an early look of the application:
http://i.imgur.com/odxwac6.jpg
There is still a loooong way to go. The actual rendering code for the project, maps and entities will need to be created from scratch, and it might take a while since I still need to understand how these PS**** rendering functions are supposed to work. And that's only one part of the puzzle: the compiler, BSP command line tools and all other utils need to be ported as well.
Once the tool becomes usable, however, I would like to ask you guys for your valuable help as testers of the app. Of course, I'll make sure first that the tool is able to create at least one map before asking you to use the app.
Look, I don't even know if this port is going to be useful, valuable or important for anyone else at this point in time. But I really want to learn properly about both 1) MacOS desktop development and 2) Quake mapping tech & tools, and I think this is my opportunity to do so.
Wish me luck in this endeavour!
EDIT: Forgot to mention - the app is currently available at https://github.com/izhido/quake_for_osx , and is part of the same project that contains Quake For OSX and Slip & Frag.
I wasn't sure where to post this; there doesn't seem to be a place to talk about mapping tools.
In the interest of learning a bit more about the MacOS desktop platform, and because sometimes I simply don't know when to stop , I've being getting myself busy working on a port of the original Quake mapping tool, QuakeEd. It's in a *very* early stage of development, but somehow I've been able to successfully port most of the C core code, and also most of the purported UI design of the original tool (as indicated by the screenshots that Carmack left on the source code repository). Here is an early look of the application:
http://i.imgur.com/odxwac6.jpg
There is still a loooong way to go. The actual rendering code for the project, maps and entities will need to be created from scratch, and it might take a while since I still need to understand how these PS**** rendering functions are supposed to work. And that's only one part of the puzzle: the compiler, BSP command line tools and all other utils need to be ported as well.
Once the tool becomes usable, however, I would like to ask you guys for your valuable help as testers of the app. Of course, I'll make sure first that the tool is able to create at least one map before asking you to use the app.
Look, I don't even know if this port is going to be useful, valuable or important for anyone else at this point in time. But I really want to learn properly about both 1) MacOS desktop development and 2) Quake mapping tech & tools, and I think this is my opportunity to do so.
Wish me luck in this endeavour!
EDIT: Forgot to mention - the app is currently available at https://github.com/izhido/quake_for_osx , and is part of the same project that contains Quake For OSX and Slip & Frag.
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