I came across this, even though I'm no programmer, I really enjoyed the insights and reading about how Quake's technical achievements (and challenges) were met.
I think this would be especially useful for those developing stuff for this game in our mod community. Here is the document for all that might have missed it. A very fun (but technical) read indeed
https://www.bluesnews.com/abrash/
I think this would be especially useful for those developing stuff for this game in our mod community. Here is the document for all that might have missed it. A very fun (but technical) read indeed
https://www.bluesnews.com/abrash/