...long way to go. Clockwise from upper-left: HTML5, Flash, Neko, C++
I wasn't even supposed to be rendering yet. I'm working on other stuff and I don't really need a renderer to do it. This is a slop together of minimal stuff. This is actually the first time I've been able to check my results in 3D. It's exactly everything it is supposed to be since the first compile. I knew it would be though. I've been real patient and astute about checking the results a different way.
All of these versions come from one HaXe base, and in my code (ie not including API code) there are no compiler conditions. In other words there is not one line of my code that has to make a special situation for any of the export versions.
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