Well, this "idea" essentially came to me when I realized that quake, in a sense, can be used as an educational tool. I wanted to kinda start a game design club in my school where we would teach ourselves map design on our shitty laptops. So, I started looking into legal things, and I discovered about the textures not being distributable. Then I thought, "Hey, make a free version of quake!" while I was still excited about it. Looking back now, it's not really a good idea to do this.
What I am still willing to do is try and make a super small game from scratch using pretty much boxes as models. It would help me understand quakec a bit better. But, I still should just stick to modding and mapping rather than dumping all of my time and energy into a useless project.
Which reminds me that I'm still working on a mod, which I might post here in a bit when I think it's a bit more "rich." Anyway, I don't think I should jump the gun so fast. I'll make a separate post on my mod.
What I am still willing to do is try and make a super small game from scratch using pretty much boxes as models. It would help me understand quakec a bit better. But, I still should just stick to modding and mapping rather than dumping all of my time and energy into a useless project.
Which reminds me that I'm still working on a mod, which I might post here in a bit when I think it's a bit more "rich." Anyway, I don't think I should jump the gun so fast. I'll make a separate post on my mod.
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