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Best way to edit .mdl files?
So, I want to attempt to replace (some) of the quake mdl files with my own. I tried using qME, but it kinda sucks. Anyone know any other methods?Tags: None
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Well, I got the blender plug-in working. I used the zip install method rather than trying to implement the .py files myself. I have kinda given up on my project, but at least I have an easier way to modify Quake models.
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Thank you sooo much seven you have bin super helpfull. that file downloaded and ran perfectly. I wan't you to know it isn't a matter of trust i turned of my virus software just to download from the other link but when i turned it back on it quarantined everything and wouldn't let me run it. Anyway thanks again this will make my skinning much easier.Originally posted by Seven View PostHello quadrocket,
Do not worry, the file I uploaded is save to use. I scanned it for you:
https://www.virustotal.com/en/file/5...is/1476717965/
Maybe you clicked on a wrong spot on the download page...
But you are correct, you should never trust a monkey with a gun in its hands

Anyway, if you do not trust me, you can download the exact same files from here: click me softly
But you will miss all the colormap files inside.
Have fun with your Quake,
Seven
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Hello quadrocket,
Do not worry, the file I uploaded is save to use. I scanned it for you:
https://www.virustotal.com/en/file/5...is/1476717965/
Maybe you clicked on a wrong spot on the download page...
But you are correct, you should never trust a monkey with a gun in its hands

Anyway, if you do not trust me, you can download the exact same files from here: click me softly
But you will miss all the colormap files inside.
Have fun with your Quake,
Seven
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thanks seven but my computer detected a virusLast edited by quadrocket; 10-16-2016, 08:25 PM.
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I do use windows 8.1 64 bit but i don't know which the program is cause the link didn't say and it came with no documentationOriginally posted by ijazz View Post@quadrocket,
If you use windows,what type did you download?
The 32-bit version or the 64-bit version?
I use windows 10 32-bit.
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@quadrocket,
If you use windows,what type did you download?
The 32-bit version or the 64-bit version?
I use windows 10 32-bit.
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Can anyone help me pls i downloaded Qme 3.0 from the link on this thread but my computer gave me the "This app can not run on your PC" message
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Heh, that name is already taken for another projectOriginally posted by SpecialBomb View Post(I'm calling it FreeDM)
Freedoom ? Download
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That is exactly what Quake didOriginally posted by SpecialBomb View PostWhat I am still willing to do is try and make a super small game from scratch using pretty much boxes as models.
It is rather difficult/impossible to make a complete game alone. History told us many times how people failed half way....Originally posted by SpecialBomb View PostIt would help me understand quakec a bit better. But, I still should just stick to modding and mapping rather than dumping all of my time and energy into a useless project.
You should better decide which part of a game you want to learn/practice. If you choice falls on gamecode (QuakeC) then shall it be. And you can put all your efforts into that part ... making a beautiful gamecode mod can be just as refreshing and good as making a new model.
Best of Luck.
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Well, this "idea" essentially came to me when I realized that quake, in a sense, can be used as an educational tool. I wanted to kinda start a game design club in my school where we would teach ourselves map design on our shitty laptops. So, I started looking into legal things, and I discovered about the textures not being distributable. Then I thought, "Hey, make a free version of quake!" while I was still excited about it. Looking back now, it's not really a good idea to do this.
What I am still willing to do is try and make a super small game from scratch using pretty much boxes as models. It would help me understand quakec a bit better. But, I still should just stick to modding and mapping rather than dumping all of my time and energy into a useless project.
Which reminds me that I'm still working on a mod, which I might post here in a bit when I think it's a bit more "rich." Anyway, I don't think I should jump the gun so fast. I'll make a separate post on my mod.
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typedef enum{true, false, file_not_found} illogicalboolean_t;
where true is false, false is true, and file_not_found is obviously not even a boolean.
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@I code in ways that doesn't even logically make sense.
How does that work out? Code is logic. You logic illogically? So like...
var a:Int;
do
{
a = Std.parseInt( (11).toString() ); //in case real 11 ever equaled something else that can't penetrate the parse level
} while ( cast (ManualConstants.NUMBER_ZERO, Bool) ); //make sure false is absolutely available.. o.0
if (a == Std.parseInt( (11).toString() ) ) a = 11; //just in case it already did and use real 11 to be sure...
?
I mean, It works and all but so does,
a=11;
this is funny.
..in ManualConstants
public static inline var NUMBER_ZERO = 1 - 1;
public static inline var NUMBER_ONE = 1;
public static inline var NUMBER_TWO = 1 + 1;
public static inline var NUMBER_THREE = 1 + 1 + 1;
...
public static inline var PI = 1 + 1 + 1 + .14159265359;Last edited by MadGypsy; 09-02-2016, 06:01 PM.
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