So, as I have delved deeper into quake, I have been taking some quakec lessons by the ever amazing Cobalt.
Through these lessons, I had a kind of idea to change up deathmatch a bit by enriching some features, and making some of my own changes.
The premise is this: Why use a lesser version of a gun, when you have a better one to use?
From that, I had a couple of ideas:
That's all there really is, plus power up dropping and other stuff (read the full list here)
It makes the game a bit more complex, subtly in a couple ways, but it's at no means a complex mod. I was looking at it at a more game design approach rather than a major coding project.
I'm not just posting it yet, as it has some sticking sore thumbs, like the fact that nails won't stick to and follow objects (still trying to figure it out), and that due to the amount of nails there can be, only DP7 protocol can only really be used, despite being 100% compatible with original quake.
In the next couple days, I'll be asking about the nails problem, as I am no quakec master yet.
Hope you have some sort of enjoyment out of it when I get it completed to a point I like.
Through these lessons, I had a kind of idea to change up deathmatch a bit by enriching some features, and making some of my own changes.
The premise is this: Why use a lesser version of a gun, when you have a better one to use?
From that, I had a couple of ideas:
- Make the Nailgun shoot sticky nails that players can step on.
- Make the Super Nailgun a chaingun.
- Make the regular shotgun do 40 damage, and have 100% accuracy, like a slug shooter.
- Make the Super Shotgun do 75~ damage on all pellets, square off the spread, and add kickback.
- Remove the randomness from the Grenades.
That's all there really is, plus power up dropping and other stuff (read the full list here)
It makes the game a bit more complex, subtly in a couple ways, but it's at no means a complex mod. I was looking at it at a more game design approach rather than a major coding project.
I'm not just posting it yet, as it has some sticking sore thumbs, like the fact that nails won't stick to and follow objects (still trying to figure it out), and that due to the amount of nails there can be, only DP7 protocol can only really be used, despite being 100% compatible with original quake.
In the next couple days, I'll be asking about the nails problem, as I am no quakec master yet.
Hope you have some sort of enjoyment out of it when I get it completed to a point I like.
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