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Quake1 on Unreal Engine 4
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Originally posted by Blood Vengeance View PostYes you're right, I've copied/paste the title of the video anyway
don get me worng.
I believe a quake 1 conversion to UE4 will be easy to done.
UE 4 is really awesome, i believe is possible to convert mdl models to psk with neosis, but you need to rewrite all the animations to psa format. I think they are using a part of the original map with custom textures and shaders.
anyway you would have problems with copyright using quake 1 models!the invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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Wow, just wow!
Now if only we could play Quake with this kind of quality without losing any of the fluidity, gameplay and versatility of Quake.
Nice find BV
Kind regards
MontyMr.Burns
WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
Servers: Quake.shmack.net, damage.servequake.com
News: Sadly the excellent NextGenQuake.com site will be closing shortly. RIP NGQ, you will be missed
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Originally posted by R00k View PostQ1 like it is, not the high level gfx, bu faithful settings yet mod-able. But using the UE4 engine for server/networking/physics/etc?
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This has been done in the Crysis engine and in Rage and in ...
Hell even in Doom 2016 they did in with snapmap already.
Do you guys know that the current Q1 engines are totally capable of doing such a "tech demo fly-by" clip as well ?
Such clips only want to tell: "Look what I have done. I am pretty cool, arent I ?"
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Originally posted by R00k View PostQ1 like it is, not the high level gfx, bu faithful settings yet mod-able. But using the UE4 engine for server/networking/physics/etc?
Kind regards
MontyLast edited by Mr.Burns; 12-13-2016, 07:37 AM.Mr.Burns
WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
Servers: Quake.shmack.net, damage.servequake.com
News: Sadly the excellent NextGenQuake.com site will be closing shortly. RIP NGQ, you will be missed
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