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Quake1 on Unreal Engine 4

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  • Quake1 on Unreal Engine 4

    Here's a video, I hope it gets continued...

    https://www.youtube.com/watch?v=QjJx7BqV6Yo
    Make Quake Great Again

  • #2
    nice stuff , actually the title shuld be "a portion of e1m1 in ue4"
    the invasion has begun! hide your children, grab the guns, and pack sandwiches.

    syluxman2803

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    • #3
      Originally posted by nahuel View Post
      nice stuff , actually the title shuld be "a portion of e1m1 in ue4"
      Yes you're right, I've copied/paste the title of the video anyway
      Make Quake Great Again

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      • #4
        Originally posted by Blood Vengeance View Post
        Yes you're right, I've copied/paste the title of the video anyway

        don get me worng.
        I believe a quake 1 conversion to UE4 will be easy to done.


        UE 4 is really awesome, i believe is possible to convert mdl models to psk with neosis, but you need to rewrite all the animations to psa format. I think they are using a part of the original map with custom textures and shaders.
        anyway you would have problems with copyright using quake 1 models!
        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

        syluxman2803

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        • #5
          Q1 like it is, not the high level gfx, bu faithful settings yet mod-able. But using the UE4 engine for server/networking/physics/etc?
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            Wow, just wow!
            Now if only we could play Quake with this kind of quality without losing any of the fluidity, gameplay and versatility of Quake.

            Nice find BV

            Kind regards

            Monty
            Mr.Burns
            "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
            WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
            Servers: Quake.shmack.net, damage.servequake.com

            News: JCR's excellent ctsj_jcr map is being ported to OOT

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            • #7
              Originally posted by R00k View Post
              Q1 like it is, not the high level gfx, bu faithful settings yet mod-able. But using the UE4 engine for server/networking/physics/etc?
              Yes please!!
              'Replacement Player Models' Project

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              • #8
                Some remakes of old games in UE4 looks awesome (check Mario, Sonic, Tomb Raider, Zelda Ocarina of time) while doom 2 remake looks really awful
                Make Quake Great Again

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                • #9
                  This has been done in the Crysis engine and in Rage and in ...
                  Hell even in Doom 2016 they did in with snapmap already.

                  Do you guys know that the current Q1 engines are totally capable of doing such a "tech demo fly-by" clip as well ?

                  Such clips only want to tell: "Look what I have done. I am pretty cool, arent I ?"

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                  • #10
                    It looks very good, but just demo of e1m1!

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                    • #11
                      Not even remotely close to a demo! Just a very short video of one corridor... It looks good but I'll need more content before I get hyped up.
                      ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                      ♪ What a glorious feelin' I'm haaaaaaappy again ♪

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                      • #12
                        Originally posted by R00k View Post
                        Q1 like it is, not the high level gfx, bu faithful settings yet mod-able. But using the UE4 engine for server/networking/physics/etc?
                        That's exactly what I was thinking!

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                        • #13
                          Originally posted by R00k View Post
                          Q1 like it is, not the high level gfx, bu faithful settings yet mod-able. But using the UE4 engine for server/networking/physics/etc?
                          Just curious, but given the vast experience of people like yourself / Baker / Spike / Seven in developing for Quake, if you were going to refresh Quake 1 with a modern engine what would you say is the best one to use ? and what language (C#, C++, etc)?...and why to both?

                          Kind regards

                          Monty
                          Last edited by Mr.Burns; 12-13-2016, 06:37 AM.
                          Mr.Burns
                          "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                          WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                          Servers: Quake.shmack.net, damage.servequake.com

                          News: JCR's excellent ctsj_jcr map is being ported to OOT

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                          • #14
                            UE4 ist from the aktual unreal4 prealpha version ? this is playing very nice. Damn good old q1 on this engine with that gfx. woow

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