Here's a video, I hope it gets continued...
https://www.youtube.com/watch?v=QjJx7BqV6Yo
Announcement
Collapse
No announcement yet.
Quake1 on Unreal Engine 4
Collapse
X
-
UE4 ist from the aktual unreal4 prealpha version ? this is playing very nice. Damn good old q1 on this engine with that gfx. woow
-
Just curious, but given the vast experience of people like yourself / Baker / Spike / Seven in developing for Quake, if you were going to refresh Quake 1 with a modern engine what would you say is the best one to use ? and what language (C#, C++, etc)?...and why to both?Originally posted by R00k View PostQ1 like it is, not the high level gfx, bu faithful settings yet mod-able. But using the UE4 engine for server/networking/physics/etc?
Kind regards
MontyLast edited by Mr.Burns; 12-13-2016, 06:37 AM.
Leave a comment:
-
Not even remotely close to a demo! Just a very short video of one corridor... It looks good but I'll need more content before I get hyped up.
Leave a comment:
-
This has been done in the Crysis engine and in Rage and in ...
Hell even in Doom 2016 they did in with snapmap already.
Do you guys know that the current Q1 engines are totally capable of doing such a "tech demo fly-by" clip as well ?
Such clips only want to tell: "Look what I have done. I am pretty cool, arent I ?"
Leave a comment:
-
Some remakes of old games in UE4 looks awesome (check Mario, Sonic, Tomb Raider, Zelda Ocarina of time) while doom 2 remake looks really awful
Leave a comment:
-
Wow, just wow!
Now if only we could play Quake with this kind of quality without losing any of the fluidity, gameplay and versatility of Quake.
Nice find BV
Kind regards
Monty
Leave a comment:
-
Q1 like it is, not the high level gfx, bu faithful settings yet mod-able. But using the UE4 engine for server/networking/physics/etc?
Leave a comment:
-
Originally posted by Blood Vengeance View PostYes you're right, I've copied/paste the title of the video anyway
don get me worng.
I believe a quake 1 conversion to UE4 will be easy to done.
UE 4 is really awesome, i believe is possible to convert mdl models to psk with neosis, but you need to rewrite all the animations to psa format. I think they are using a part of the original map with custom textures and shaders.
anyway you would have problems with copyright using quake 1 models!
Leave a comment:
-
Yes you're right, I've copied/paste the title of the video anywayOriginally posted by nahuel View Postnice stuff , actually the title shuld be "a portion of e1m1 in ue4"
Leave a comment:

Leave a comment: