If I remember correctly Tenebrae had a nice sky (or skybox don't remember, it was many years ago) that was quite similar in color to the one used in some Quoth maps (start map and e1m2quotha for example). I liked it and I wonder if it's possibile to extract it.
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I bet its possible, use this tool http://www.quaketerminus.com/tools/pakexplr.zip
i don't have tenebrae though
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Hello Blood Vengeance,
Yes, when you install Tenebrae and start it, it will automatically create a subfolder with all the core files. It also includes sky1 and sky4.
But they are static (like a skybox).
Here are tenebrae screenshots that shows some skies:
The most impressive feature ot Tenebrae at that time (and still today !!) for me is the atmospheric fog, which is still better than Darkplaces and FTE.
And if you look at the water caustics (inside and outside), Tenebrae still plays in the 1st league of Q1 engines.
Especially the underwater caustics looks incredible:
Best wishes,
Seven
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Originally posted by Seven View PostHello Blood Vengeance,
Yes, when you install Tenebrae and start it, it will automatically create a subfolder with all the core files. It also includes sky1 and sky4.
But they are static (like a skybox).
Here are tenebrae screenshots that shows some skies:
The most impressive feature ot Tenebrae at that time (and still today !!) for me is the atmospheric fog, which is still better than Darkplaces and FTE.
And if you look at the water caustics (inside and outside), Tenebrae still plays in the 1st league of Q1 engines.
Especially the underwater caustics looks incredible:
Best wishes,
SevenMake Quake Great Again
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Hello Blood Vengeance,
You can use Tenebraes sky textures in Darkplaces for both:
1.) skybox (static, not moving)
2.) regular moving skies
to 1.)
You can use the 6 textures (= cube) from tenebraes /env subfolder directly in DP.
Just copy them into DP /env subfolder and load them via command:
loadsky sky1_
or
loadsky sky4_
This is how it will look in DP:
to 2.)
Please read the small tutorial here or here about how to create your own moving sky textures.
I did this for the tenebrae sky1 and this is how it will look in DP:
By the way, there is also a link to a moving sky compilation in the second link above.
Best regards.
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