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New Darkplaces Build - zReflecting_Overload_DDS.pk3 Support

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  • New Darkplaces Build - zReflecting_Overload_DDS.pk3 Support

    Last edited by Gwyn; 10-24-2016, 06:03 PM.

  • talisa
    replied
    you couldnt have noticed that part before because i only just added it a little bit ago,
    after seeing your thread and realizing i didnt post a link to the fix by seven

    .

    and its alright, you just didnt know the fix you made was already available

    that kinda stuff happens from time to time cuz of such things sometimes getting posted in places where you wouldnt look for them.

    my definitive replacement content was made exactly for that reason,
    to compile everything there is into one single thread and make it easier for people to find things,
    and to also make such things like the fix by seven easily findable and let people know that these things are out there,
    cuz a lot of such things end up getting lost in big threads or get posted in threads where you wouldnt look for them

    .

    and thank you for mentioning about updating the part in my thread about a recommended build
    i honestly completely forgot about updating it with links to one of the latest 2016 stable builds

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  • talisa
    replied
    few weeks ago seven already provided updated shaders for this over at the "darkplaces error reporting" thread
    http://quakeone.com/forums/quake-hel...tml#post169112

    Reflecting_overload_DP_2016_fixed.zip

    .

    also... the fixed shadow-mapping is old news already,
    the first build released which had the shadow-mapping fixed was the autobuild from september 17th

    Originally posted by Seven View Post
    Hello,

    The shadow flickering bug has been fixed in DarkPlaces engine
    Autobuild 20160917

    Thank you LordHavoc !

    Have fun,
    Seven
    Last edited by talisa; 10-13-2016, 10:47 AM.

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  • Baker
    replied
    That's how its done.

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