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  • #16
    Originally posted by bfg666 View Post
    When you say auto delete, do you mean they'd just disappear or automatically explode? IMHO the second solution would be better.

    I have no idea if it's possible in Quake, but I remember prox mines in a game (forgot which, maybe Star Wars Dark Forces?) that stuck only to the floor, not to the walls, so you could still use the walls to make them bounce around a corner before they stuck to the floor. I found this behavior very cool.
    There is the FL_ONGROUND flag.

    And what defines "ground," like does that include sloped floors?

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    • #17
      if ((trace_plane_normal * '0 0 1') > 0.7)
      onground();
      else
      notonground();
      Some Game Thing

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      • #18
        Don't worry we can join your server if you want, the problem is because almost nobody plays quake in the server browsers from darkplaces, [T.O.G]Sqania plays everyday if semeone is playing, I will play when i can keep it up!

        Adding frikbots is great idea because, you can still play your mod with nobody playing. Many old mods are dead because lack of bots (wyrm)

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