Hey guys, I've been toying with the idea of finally trying to create a Quake 1 mod. Mind you, I have no mortal idea how all this works. Compiling progs.dat and editing QuakeC stuff confuses the hell out of me. Anyway I'm willing to try if someone can point me to a primer or would be interested in helping.
So here's the shopping list. forgive me if any of these aren't possible or they've been done and I never saw them.
-little to no additional models
-axe plays the fiend tear sound when it hits enemies. much more damage. can be thrown/picked back up
-nails stick in walls (ive seen this one before)
-Nails and Axe sometimes cause damaged enemies to leak gib-style blood and bleed out over time.
-shotgun/nail impacts create tiny flashes of light on hard objects, maybe emit a few rising smoke particles
-shotgun reload is a little bit slower, does more damage. knocks enemies back a little.
-super shotgun reload also slower, does massive damage, but spreads very wide. also knocks enemies back a little.
-nailgun is the same
-SNG overheats if fired too long, makes lava hiss as it gets close to overheat.
-Lightning gun has a random jitter in its arc, gibs lesser enemies, gibs have smoke trails as well as blood.
-rockets are faster, more particles of smoke
-grenades the same.
-Quad Damage increases players max speed slightly, emit blue particles
-Pentagram causes melee damage to be reflected back to enemy. red particles
-if health is below 10, running is disabled.
Its a big list and I probably wouldn't be able to accomplish all of them, but I'd like to try and if anyone else wants to help me mess around with this idea, let me know. Ready to get my hands dirty.
So here's the shopping list. forgive me if any of these aren't possible or they've been done and I never saw them.
-little to no additional models
-axe plays the fiend tear sound when it hits enemies. much more damage. can be thrown/picked back up
-nails stick in walls (ive seen this one before)
-Nails and Axe sometimes cause damaged enemies to leak gib-style blood and bleed out over time.
-shotgun/nail impacts create tiny flashes of light on hard objects, maybe emit a few rising smoke particles
-shotgun reload is a little bit slower, does more damage. knocks enemies back a little.
-super shotgun reload also slower, does massive damage, but spreads very wide. also knocks enemies back a little.
-nailgun is the same
-SNG overheats if fired too long, makes lava hiss as it gets close to overheat.
-Lightning gun has a random jitter in its arc, gibs lesser enemies, gibs have smoke trails as well as blood.
-rockets are faster, more particles of smoke
-grenades the same.
-Quad Damage increases players max speed slightly, emit blue particles
-Pentagram causes melee damage to be reflected back to enemy. red particles
-if health is below 10, running is disabled.
Its a big list and I probably wouldn't be able to accomplish all of them, but I'd like to try and if anyone else wants to help me mess around with this idea, let me know. Ready to get my hands dirty.
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