Hey guys, I've been toying with the idea of finally trying to create a Quake 1 mod. Mind you, I have no mortal idea how all this works. Compiling progs.dat and editing QuakeC stuff confuses the hell out of me. Anyway I'm willing to try if someone can point me to a primer or would be interested in helping.
So here's the shopping list. forgive me if any of these aren't possible or they've been done and I never saw them.
-little to no additional models
-axe plays the fiend tear sound when it hits enemies. much more damage. can be thrown/picked back up
-nails stick in walls (ive seen this one before)
-Nails and Axe sometimes cause damaged enemies to leak gib-style blood and bleed out over time.
-shotgun/nail impacts create tiny flashes of light on hard objects, maybe emit a few rising smoke particles
-shotgun reload is a little bit slower, does more damage. knocks enemies back a little.
-super shotgun reload also slower, does massive damage, but spreads very wide. also knocks enemies back a little.
-nailgun is the same
-SNG overheats if fired too long, makes lava hiss as it gets close to overheat.
-Lightning gun has a random jitter in its arc, gibs lesser enemies, gibs have smoke trails as well as blood.
-rockets are faster, more particles of smoke
-grenades the same.
-Quad Damage increases players max speed slightly, emit blue particles
-Pentagram causes melee damage to be reflected back to enemy. red particles
-if health is below 10, running is disabled.
Its a big list and I probably wouldn't be able to accomplish all of them, but I'd like to try and if anyone else wants to help me mess around with this idea, let me know. Ready to get my hands dirty.
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Mod idea using stock elements
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It's time for me to get back to work, so I need to put a bow on this. Here it is. the quakec stuff is extremely amateur tutorial junk, but the models and skins might be something interesting for better modders than me to work off or just use as inspiration.
Basically, I wanted to give quake a slightly heavier, more Half-Life 1 meets Silent Hill sense of gravitas. No floating powerups, harder gore, weapons more damaging but less reliable or fast. Also there's a funny gib experiment I did. Disregard that
Here it is for anyone who wants a peek
https://dl.dropboxusercontent.com/u/...2/hangnail.zip
thanks everyone who replied and gave me advice. Ive always wanted to mess with QuakeC. I wish I had more time to focus on it but I just can't remain on it any longer without it taking away from my work schedule.
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...that poor bastard. Anyone who's ever seen stallions doing the deed knows what I mean. Lol.
Question: what if the zombies used to be chicks?
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could have spent my entire life, died at a ripe old age, peacefully surrounded by loved ones and family members without having seen that picture.
...why would you do such a thing?
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Also. Yes. that is a penis. Just something unnerving about making them unabashedly naked humans was creepy to me.
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Not much new on the quakec front, but heres an update on the skins. Yeah, I know I said I wanted to do it with stock elements, but I'm sure I'm not the first one who said that. Anyway here you go
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doing some reskinning experiments.

Shifted the ogre's eyes out further to the sides. added little fullbright red dots that shine out from darkness. made the teeth more crooked. I wanted him to look inbred and unhinged.

Tried to make the wounds in the zombie body look like a more unnatural sort of decay. The head just a black mass with a screaming mouth. Also added the gib particle effect to him so he's always constantly dribbling a little blood.
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Carefully read the last 50 posts of this thread and you will find something that may help:
Func_Msgboard: Modelling Help\Screenshots\Requests
Particularly the Pritchard posts.
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The version of QME I have is some "lite" version that wont let me save work on models with more than 20 frames. Is there a better .mdl editor or toolset out there I could be using? Im on Win10x64 and a few of the other QME's wouldnt install because of it
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I would call that a wart...
Now that's a penis:
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