Announcement

Collapse
No announcement yet.

Mod idea using stock elements

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Amon26
    started a topic Mod idea using stock elements

    Mod idea using stock elements

    Hey guys, I've been toying with the idea of finally trying to create a Quake 1 mod. Mind you, I have no mortal idea how all this works. Compiling progs.dat and editing QuakeC stuff confuses the hell out of me. Anyway I'm willing to try if someone can point me to a primer or would be interested in helping.

    So here's the shopping list. forgive me if any of these aren't possible or they've been done and I never saw them.

    -little to no additional models

    -axe plays the fiend tear sound when it hits enemies. much more damage. can be thrown/picked back up

    -nails stick in walls (ive seen this one before)

    -Nails and Axe sometimes cause damaged enemies to leak gib-style blood and bleed out over time.

    -shotgun/nail impacts create tiny flashes of light on hard objects, maybe emit a few rising smoke particles

    -shotgun reload is a little bit slower, does more damage. knocks enemies back a little.

    -super shotgun reload also slower, does massive damage, but spreads very wide. also knocks enemies back a little.

    -nailgun is the same

    -SNG overheats if fired too long, makes lava hiss as it gets close to overheat.

    -Lightning gun has a random jitter in its arc, gibs lesser enemies, gibs have smoke trails as well as blood.

    -rockets are faster, more particles of smoke

    -grenades the same.

    -Quad Damage increases players max speed slightly, emit blue particles

    -Pentagram causes melee damage to be reflected back to enemy. red particles

    -if health is below 10, running is disabled.


    Its a big list and I probably wouldn't be able to accomplish all of them, but I'd like to try and if anyone else wants to help me mess around with this idea, let me know. Ready to get my hands dirty.

  • Amon26
    replied
    It's time for me to get back to work, so I need to put a bow on this. Here it is. the quakec stuff is extremely amateur tutorial junk, but the models and skins might be something interesting for better modders than me to work off or just use as inspiration.

    Basically, I wanted to give quake a slightly heavier, more Half-Life 1 meets Silent Hill sense of gravitas. No floating powerups, harder gore, weapons more damaging but less reliable or fast. Also there's a funny gib experiment I did. Disregard that

    Here it is for anyone who wants a peek

    https://dl.dropboxusercontent.com/u/...2/hangnail.zip

    thanks everyone who replied and gave me advice. Ive always wanted to mess with QuakeC. I wish I had more time to focus on it but I just can't remain on it any longer without it taking away from my work schedule.

    Leave a comment:


  • Amon26
    replied


    just entities of smouldering molten slag wrapped in armor.

    Leave a comment:


  • Dutch
    replied
    ...that poor bastard. Anyone who's ever seen stallions doing the deed knows what I mean. Lol.

    Question: what if the zombies used to be chicks?

    Leave a comment:


  • Amon26
    replied
    well ya got me there

    Leave a comment:


  • Mugwump
    replied
    Because the pic was funny?

    Leave a comment:


  • Amon26
    replied
    could have spent my entire life, died at a ripe old age, peacefully surrounded by loved ones and family members without having seen that picture.

    ...why would you do such a thing?

    Leave a comment:


  • Mugwump
    replied
    Originally posted by Amon26 View Post
    Also. Yes. that is a penis.
    A penis? I would call that a wart... Now that's a penis:



    Nice improvement of the zombie's face: before, it looked like zombies were wearing hoods.
    Last edited by Mugwump; 11-10-2016, 06:22 PM.

    Leave a comment:


  • Amon26
    replied
    Also. Yes. that is a penis. Just something unnerving about making them unabashedly naked humans was creepy to me.

    Leave a comment:


  • Amon26
    replied
    Not much new on the quakec front, but heres an update on the skins. Yeah, I know I said I wanted to do it with stock elements, but I'm sure I'm not the first one who said that. Anyway here you go

    Leave a comment:


  • Amon26
    replied
    doing some reskinning experiments.



    Shifted the ogre's eyes out further to the sides. added little fullbright red dots that shine out from darkness. made the teeth more crooked. I wanted him to look inbred and unhinged.



    Tried to make the wounds in the zombie body look like a more unnatural sort of decay. The head just a black mass with a screaming mouth. Also added the gib particle effect to him so he's always constantly dribbling a little blood.

    Leave a comment:


  • Amon26
    replied
    thanks boss!

    Leave a comment:


  • Baker
    replied
    Carefully read the last 50 posts of this thread and you will find something that may help:

    Func_Msgboard: Modelling Help\Screenshots\Requests

    Particularly the Pritchard posts.

    Leave a comment:


  • Amon26
    replied
    The version of QME I have is some "lite" version that wont let me save work on models with more than 20 frames. Is there a better .mdl editor or toolset out there I could be using? Im on Win10x64 and a few of the other QME's wouldnt install because of it

    Leave a comment:


  • Dutch
    replied
    Looks like you're on the right track!

    Leave a comment:

Working...
X