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My pet project: rewriting Quake's 3D renderer with modern OpenGL

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  • #16
    Originally posted by Dutch View Post

    Agreed, pixels look classy. I also noticed the viewweapon model dipped back when the player closed into the button...very cool.
    LOL that was a bug (and had been fixed) of weapon models can be clipped by level geometry when the player gets too close to the wall.

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