@ - "And the fact you are trying to compile from the command line, suggests you have never coded in a real language before. There's nothing wrong with compiling from a command line, but that is what a user does --- not what a developer would do."
It's really pretty dependant on language and platform. I could give numerous examples either way. Actually, one example might be the most powerful one. In HaXe, you can use either method and there are reasons why you may choose one or the other but, regardless of chosen HaXe port and regardless of what you use to start the compilation, haxe uses the command line for transpiling and compiling. Clicking "build" in my IDE is little more than a command line trigger, not unlike the build menu in radiant.
HaXe ports to all C's and according to what I said above it compiles via command line... quite successfully. Considering HaXe will literally DL, install and configure msvc2010 for you, I assume command line compiling is little more than a way to compile without a whole nother IDE booting up every time you click build.
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On a side note, I have been very quiet about HaXe and my projects over the last couple months. I have very complex things in the works and eventually I will share them. Away3D got a complete overhaul and now it not only has a more platform considered 3D suite but it also has a vulkan renderer. I don't have any limitations. Before, I was stuck with the most low-ball opengl that would work on everything. This is no longer the case. All possibilities have been "unlocked". My completed engine will easily be as powerful as FTE from a rendering perspective and it is entirely up to me to make it as powerful in other ways. In other words, there is nothing stopping me beyond my own knowledge. The only thing I foresee a great lacking in at this point is my completely ZERO understanding/knowledge of networks. I can change that. I simply have a fuck load of reading to do eventually.
It's really pretty dependant on language and platform. I could give numerous examples either way. Actually, one example might be the most powerful one. In HaXe, you can use either method and there are reasons why you may choose one or the other but, regardless of chosen HaXe port and regardless of what you use to start the compilation, haxe uses the command line for transpiling and compiling. Clicking "build" in my IDE is little more than a command line trigger, not unlike the build menu in radiant.
HaXe ports to all C's and according to what I said above it compiles via command line... quite successfully. Considering HaXe will literally DL, install and configure msvc2010 for you, I assume command line compiling is little more than a way to compile without a whole nother IDE booting up every time you click build.
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On a side note, I have been very quiet about HaXe and my projects over the last couple months. I have very complex things in the works and eventually I will share them. Away3D got a complete overhaul and now it not only has a more platform considered 3D suite but it also has a vulkan renderer. I don't have any limitations. Before, I was stuck with the most low-ball opengl that would work on everything. This is no longer the case. All possibilities have been "unlocked". My completed engine will easily be as powerful as FTE from a rendering perspective and it is entirely up to me to make it as powerful in other ways. In other words, there is nothing stopping me beyond my own knowledge. The only thing I foresee a great lacking in at this point is my completely ZERO understanding/knowledge of networks. I can change that. I simply have a fuck load of reading to do eventually.
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