Monster brought this up today and it makes good thread material:
Monster can't play on CRMOD.com because it runs in cheat-free mode and he doesn't use ProQuake.
Basically anyone that uses Qrack, JoeQuake or DarkPlaces can't DM because almost all of the DM servers are running cheat-free.
Sometimes players like sB mysteriously can't connect to cheat-free (no matter how many times he re-installed Quake) and cheat-free really isn't cheat-free with the OpenGL32.dll cheat that is floating around out there.
Plus anyone using Linux (there are a few out there) or a Mac is also excluded because no cheat-free builds exist (there is a Linux one, but it usually doesn't work)?
Should quake.crmod.com and dm.clanhdz.com be cheat-free in mode or should the server have cheat-free off?
Just for conversation purposes (although maybe something can be done), although it is a legitimate issue -- why should someone using Qrack or DarkPlaces not be able to play much vanilla DM without switching engines -- I have to admit that since I use ProQuake and don't like team deathmatch much that this isn't really an issue that I think about much.
Monster can't play on CRMOD.com because it runs in cheat-free mode and he doesn't use ProQuake.
Basically anyone that uses Qrack, JoeQuake or DarkPlaces can't DM because almost all of the DM servers are running cheat-free.
Sometimes players like sB mysteriously can't connect to cheat-free (no matter how many times he re-installed Quake) and cheat-free really isn't cheat-free with the OpenGL32.dll cheat that is floating around out there.
Plus anyone using Linux (there are a few out there) or a Mac is also excluded because no cheat-free builds exist (there is a Linux one, but it usually doesn't work)?
Should quake.crmod.com and dm.clanhdz.com be cheat-free in mode or should the server have cheat-free off?
Just for conversation purposes (although maybe something can be done), although it is a legitimate issue -- why should someone using Qrack or DarkPlaces not be able to play much vanilla DM without switching engines -- I have to admit that since I use ProQuake and don't like team deathmatch much that this isn't really an issue that I think about much.
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