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Green and blue pixels in WinQuake

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  • Green and blue pixels in WinQuake

    So I wanted to stream with a bunch of friends for OG WinQuake, not a sourceport or even GLQuake-- just plain old WinQuake. I got the rainbow colour palette at first and installed PalletestealerSuspender. It worked at first but now afterwards I get this ugly mix of blue and green pixels on the textures for some reason, I've tried different solutions like using compatibility mode and resolutions resulting in nothing. For once I just wanna stream OG Quake as it was, can anyone help me out here?

    EDIT: I captured it with my mobile because it wouldn't appear to have this issue in screenshots I made.