https://www.youtube.com/watch?v=-O_JnEFq44g
If you pay close attention, you should notice the axe sticks to enemies. However, when enemies move, the axe tends to jitter due to QuakeC limitations and the fact my collision detection scheme is bolted onto the existing code, and not a complete re-write.
If you pay close attention, you should notice the axe sticks to enemies. However, when enemies move, the axe tends to jitter due to QuakeC limitations and the fact my collision detection scheme is bolted onto the existing code, and not a complete re-write.
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