I thought this subject was a good idea for a new thread.
Camping became an accepted practice at the Shmack server during the period that a lot of players got banned/kicked from Widomaker due to camping. At that time, Widomaker was basically the place to be and Shmack didn't get as much activity.
Widomaker communications decided to pull the plug on the Widomaker server around June 2004 +/- a month. Widomaker was so busy, its overflow forwarding could often fill 3 servers to the brim and usually had 1000 players a week.
Prior to the closure of the Widomaker server, Widomaker would often go down, sometimes for hours and on rare occasion a day and maybe even 2 days.
I always had thought Ben should have made quake.tltq.com the primary server, and had Widomaker forward to that server. Every time Widomaker went down, I think more players than just me thought that might be the last time.
Camping-allowed servers never won over the camping-prohibited servers. It was just that the main camping prohibited server went down. With that being the case, of the other servers available, Shmack already had a base of players that had been kicked/banned from Wido and then players started to play there due to that server being active.
I like playing on camping-prohibited servers better. It was more fun. But it was always so tough to know what was considered camping vs. what wasn't:
1. Should I be a martyr and not wait for a health box to respawn when I have 3 health? Should I not stop moving and leave a safe area knowing I'll be fragged?
2. Do I wait a few seconds for the red armor to respawn? I don't know when it will respawn, will it be 5 seconds or 25 seconds?
3. Do I "keep moving" in a situation where I will get fragged?
4. One time Steve got in trouble for stocking up on supplies and grappling to the wall somewhere when there were only a few seconds until map time expired. He wanted to be stocked for the next map and wanted to avoid dying.
It seemed to me on Widomaker that a lot of the players that won always rode the line between camping and not camping just enough to usually avoid being accused of camping enough for admin to kick 'em.
Yeah, there are a lot of annoying things that go on at Shmack. But with 3 second spawn shields, it isn't the super annoying shameless grenade spamming of spawn points.
And the TLTQ admins had to know the hosting of Widomaker was in jeopardy. They could have made efforts to transititon traffic to the TLTQ server and list quake.tltq.com as the prime server long before Widomaker shut down.
I always thought it was a scary proposition depending on the Widomaker server as the base server of the tltq.com site because it was free and therefore it could go at any time, especially as the burden on server maintainance at Widomaker Communications kept increasing.
Camping became an accepted practice at the Shmack server during the period that a lot of players got banned/kicked from Widomaker due to camping. At that time, Widomaker was basically the place to be and Shmack didn't get as much activity.
Widomaker communications decided to pull the plug on the Widomaker server around June 2004 +/- a month. Widomaker was so busy, its overflow forwarding could often fill 3 servers to the brim and usually had 1000 players a week.
Originally posted by "Chuck
I always had thought Ben should have made quake.tltq.com the primary server, and had Widomaker forward to that server. Every time Widomaker went down, I think more players than just me thought that might be the last time.
Camping-allowed servers never won over the camping-prohibited servers. It was just that the main camping prohibited server went down. With that being the case, of the other servers available, Shmack already had a base of players that had been kicked/banned from Wido and then players started to play there due to that server being active.
I like playing on camping-prohibited servers better. It was more fun. But it was always so tough to know what was considered camping vs. what wasn't:
1. Should I be a martyr and not wait for a health box to respawn when I have 3 health? Should I not stop moving and leave a safe area knowing I'll be fragged?
2. Do I wait a few seconds for the red armor to respawn? I don't know when it will respawn, will it be 5 seconds or 25 seconds?
3. Do I "keep moving" in a situation where I will get fragged?
4. One time Steve got in trouble for stocking up on supplies and grappling to the wall somewhere when there were only a few seconds until map time expired. He wanted to be stocked for the next map and wanted to avoid dying.
It seemed to me on Widomaker that a lot of the players that won always rode the line between camping and not camping just enough to usually avoid being accused of camping enough for admin to kick 'em.
Yeah, there are a lot of annoying things that go on at Shmack. But with 3 second spawn shields, it isn't the super annoying shameless grenade spamming of spawn points.
And the TLTQ admins had to know the hosting of Widomaker was in jeopardy. They could have made efforts to transititon traffic to the TLTQ server and list quake.tltq.com as the prime server long before Widomaker shut down.
I always thought it was a scary proposition depending on the Widomaker server as the base server of the tltq.com site because it was free and therefore it could go at any time, especially as the burden on server maintainance at Widomaker Communications kept increasing.
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