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Deathmatch + Runes

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  • #16
    keep the powerups, people are just picky

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    • #17
      Originally posted by IEEE 802.11
      Do you only have 1 rune model, or all 4? Since this is the free version.
      Rune style 1 = normal (end1.mdl)
      Rune style 2 = Gold Rune key
      Rune style 3 = Silver Rune key
      Rune style 4 = Gold key

      At least that looks like what Rook has done.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #18
        That would work.
        "It may disturb you. It scares the willies out of me. " -Slartibartfast

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        • #19
          Not that someone with as much experience as yourself would need this, but to make a mod shareware compatible:

          Originally posted by sounds
          These sounds need substituted or remove to avoid warning messages

          sound/blob/death1.wav
          sound/blob/hit1.wav
          sound/blob/land1.wav
          sound/blob/sight1.wav
          sound/boss2/death.wav
          sound/boss2/idle.wav
          sound/boss2/pop2.wav
          sound/boss2/sight.wav
          sound/enforcer/death1.wav
          sound/enforcer/enfire.wav
          sound/enforcer/enfstop.wav
          sound/enforcer/idle1.wav
          sound/enforcer/pain1.wav
          sound/enforcer/pain2.wav
          sound/enforcer/sight1.wav
          sound/enforcer/sight2.wav
          sound/enforcer/sight3.wav
          sound/enforcer/sight4.wav
          sound/enforcer/bite.wav
          sound/enforcer/death.wav
          sound/enforcer/idle.wav
          sound/fish/bite.wav
          sound/fish/death.wav
          sound/fish/idle.wav
          sound/hknight/attack1.wav
          sound/hknight/death1.wav
          sound/hknight/grunt.wav
          sound/hknight/idle.wav
          sound/hknight/pain1.wav
          sound/hknight/sight1.wav
          sound/hknight/slash1.wav
          sound/misc/basekey.wav
          sound/shalrath/attack.wav
          sound/shalrath/attack2.wav
          sound/shalrath/death.wav
          sound/shalrath/idle.wav
          sound/shalrath/pain.wav
          sound/shalrath/sight.wav
          And these models have to be substituted otherwise the client gets "model not found" and disconnects:

          Originally posted by models
          v_spike.mdl (vore spike = hook end) ---> replace with w_spike.mdl
          end2.mdl (rune style 2) ---> m_g_key
          end3.mdl (rune style 3) ---> m_s_key
          end4.mdl (rune style 4) ---> h_ogre

          b_g_key.mdl (gold key card)
          b_s_key.mdl (silver key card)
          enforcer.mdl (enforcer)
          fish.mdl (rotfish)
          h_hellhn.mdl (hell knight dead head)
          h_mega.mdl (enforcer dead head)
          h_shal.mdl (shalrath dead head)
          hknight.mdl (hell knight)
          k_spike.mdl (hell knight attack fire)
          laser.mdl (laser)
          oldone.mdl (shub hat)
          shalrath.mdl
          tarbaby.mdl (spawn, glue rune)
          teleport.mdl (cloudy of death "hat")
          The ability to change/vote maps E2M1 thru E4M8 and the DM1-DM6 maps has to removed as well.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment

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