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Quake in 2009

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  • Frenzy
    started a topic Quake in 2009

    Quake in 2009

    I'm curious to see what you all have planned. Said time and time again, Quake is ages old, yet still such an entertaining game with endless improvements and upgrades. So what's happening? I would like to know some of your goals out there for this year, some things that will keep us all interested, I wanna know what I'll be playing in 2010

    Who would of imagined that we'd actually have all the stuff we have. Even the simplest things, like the www.quakeone.com/maps page, is a HUGE help to people coming back or just getting a fresh start.

    I recently cameback, and saw in TWCTF they have a Sniper Rifle, how awesome that is. Is that possible in our CTF mod?

    Darkplaces, JoeQuake, ProQuake, and my personal favorite, http://www.quakeone.com/qrack, are all beautiful engines, and that's just the tip of the iceberg.

    I've heard discussion about moving limbs on the models, like in Quake 3, is that a possibility? Is that something we can look forward to?

    Get at us!

  • Batman!]ZFA[
    replied
    We have some cool graphic updates coming for twctf in the near future too.

    Leave a comment:


  • R00k
    replied
    Lol! Ya I remember the XQuake days. Basically the client would parse "location?" in the datastream and stuff "%l\n" to their command buffer. It was kind of annoying. I know IOQuake has VOIP... but that's Quake3

    Leave a comment:


  • Frenzy
    replied
    Hey I remember Quake responding in a PM if a player said "Where Are You?", it automatically responded for them so they didn't have to actually hit the %L

    Where is this? What happened to it? Bring it back! Bring it back!

    Leave a comment:


  • R00k
    replied
    CA is a team based game that is prolific these days. Having a FULLBRIGHT triangle over teammates head's is pretty much a weak escuse of gameplay to sell a product. "Dont make it too hard, or they will be discouraged!".. grrr
    Challenge the player and they will over come to ask for more. Play down to mundane then you can just play checkers....

    Wait you mean the litteral text box of a list of teammates and there location. This would basically mean every client would spam their origin every n seconds vs, pressing their "%l" button as deemed fit. Increased bandwidth for eyecandy

    Voice over IP might work better....
    Last edited by R00k; 01-22-2009, 09:09 AM.

    Leave a comment:


  • Phenom
    replied
    Originally posted by zildjian View Post
    I always thought the box in q3 that told you automatically where your team was, was pretty useful and would get rid of a lot of stupid team binds/team kills.
    Nice idea!

    Lets see it!

    Leave a comment:


  • zildjian
    replied
    I always thought the box in q3 that told you automatically where your team was, was pretty useful and would get rid of a lot of stupid team binds/team kills. But who plays team games anyway these days? this may have already been brought up but i dont feel like reading each reply at this point.

    Leave a comment:


  • Disco
    replied
    2009 is the Year of Disco.


    This is on topic. The topic reads " Quake in 2009 "
    That is a very broad topic.
    I said 2009 will be the year of disco. disco only plays quake. therefor 2009 will be the year of disco in quake.

    If you think im off topic then you should change the scope of the title to something more specific.
    dont be a board nazi.
    thanks
    Last edited by Disco; 01-22-2009, 01:37 PM. Reason: Completely off topic.

    Leave a comment:


  • Paradise
    replied
    Yah!

    I was thinking keeping level structure while visually upgrading everything - esp. graphics wise - sort of futuristic-like Warsow with much more detail. Also make game physics more bounceable, dynamic and easier to play like Quake3; shrink size of players for more of them to fit on screen - and even maybe expand to 55 plyrs/ map. That would be good. And point&click ease of setup for connection to server with visual avatars complete with profiles.

    And call it Quake1+. Simple yet deep.
    Last edited by Paradise; 01-15-2009, 01:59 PM.

    Leave a comment:


  • Solecord
    replied
    Look for updates to the downloads section (that includes maps) to start, if not be up, this weekend.

    Leave a comment:


  • hondobondo
    replied
    Originally posted by Dooomer View Post
    aguiRe's engine with better particle effect (nothing too fancy, just increase the blood effect and it should be enough), and color light support, that would be my dream engine.
    aguirre has a version of nehahra quake that adds some basic particle and colored lighting effects. it will run standard quake and any mod with the right command line. i added cel shading and outlining to it to run my mod:

    SuperDuper Quake mod for Quake - Mod DB

    Leave a comment:


  • Baker
    replied
    Originally posted by Frenzy View Post
    Sounds like there is gonna be a good year ahead of us, anyhow, what about the Quake 1 Maps page, it's down/broken links, what's going on with that? When will that be fixed?
    Solecord updated the CMS and some things will need rebuilt again.

    Leave a comment:


  • Baker
    replied
    Originally posted by R00k View Post
    Faithful media replacements, update the look of the game for new players.
    I'm not disputing that, I'm saying that to me the code is very ugly.

    For example, when an engine supporting replacement media loads up menu elements, it first reads the old menu element to find the size and the reads the new one.

    That's crazy.

    Leave a comment:


  • golden_boy
    replied
    I hope to make about 6 more maps this year, do some more qc, and perhaps learn to model and animate. I also hope to help others with development and porting of tools etc. and I would really like that unified protocol please.

    Dunno about any release this year, there was talk of doing a multiplayer-only RMQ progs for players to test. I've done a multiplayer progs already and it's incredibly smooth. Dunno if we'd actually throw in maps. Possible.

    As another goal, we're hoping to include a really good female player model complete with sounds. Need a skin and voice actress still.

    Leave a comment:


  • powerzord
    replied
    cOCOOL

    COol, i hope to have a SUper awesome looking quake to play a 4v4 CA Rocket Spam MATch!

    Leave a comment:

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