I'm not sure how known this is, but the higher you set your resolution in Winquake, the larger your particles become, especially from a distance. The particles aren't effected in OpenGL like they are in software mode. Does anyone know if you can somehow, make the particles smaller at HD resolutions?
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Smaller Particles for HD Resolutions in Software mode
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Smaller Particles for HD Resolutions in Software mode
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There is a line in the code that actually scales UP the particle size based on distance. I believe id_software intentionally put it in there.
Looks to be for glQuake
Code:// hack a scale up to keep particles from disapearing scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] + (p->org[2] - r_origin[2])*vpn[2]; if (scale < 20) scale = 1; else scale = 1 + scale * 0.004;
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Particles don't look no where near as big in OpenGL as they do from a distance then in software mode. I never noticed big particles in GLQuake ports. Is there similar code in the Software render?
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