Announcement

Collapse
No announcement yet.

Smaller Particles for HD Resolutions in Software mode

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Smaller Particles for HD Resolutions in Software mode

    I'm not sure how known this is, but the higher you set your resolution in Winquake, the larger your particles become, especially from a distance. The particles aren't effected in OpenGL like they are in software mode. Does anyone know if you can somehow, make the particles smaller at HD resolutions?

    Core 2 Duo E8400 @3.85Ghz
    Radeon 4890
    4GBs DDR2 @857MHz
    X-Fi Titanium

    YouTube Page
    Last.FM Profile

  • #2
    There is a line in the code that actually scales UP the particle size based on distance. I believe id_software intentionally put it in there.
    Looks to be for glQuake
    Code:
    		// hack a scale up to keep particles from disapearing
    		scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
    			+ (p->org[2] - r_origin[2])*vpn[2];
    		if (scale < 20)
    			scale = 1;
    		else
    			scale = 1 + scale * 0.004;
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

    Comment


    • #3
      Particles don't look no where near as big in OpenGL as they do from a distance then in software mode. I never noticed big particles in GLQuake ports. Is there similar code in the Software render?

      Core 2 Duo E8400 @3.85Ghz
      Radeon 4890
      4GBs DDR2 @857MHz
      X-Fi Titanium

      YouTube Page
      Last.FM Profile

      Comment

      Working...
      X