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DM3, but 1.5x the size (you thought the mound rj was hard before...)

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  • DM3, but 1.5x the size (you thought the mound rj was hard before...)

    I just tried this Today... it was interesting!



    http://zop.runecentral.com/150dm3.zip

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    Last edited by Mom; 04-30-2013, 04:09 PM.

  • #2
    Ya, the map is fuckin big, Cool idea and interesting.

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    • #3
      it reminded of when i was a kid and i saw the first jumbo sized pinball game that used a white cueball for the pinball
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #4
        Only today? That was made a while ago... I didn't do any texture work on it, just a quick and dirty 150% scaling. The mound jump can be made, if I recall, but it's practically impossible.

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        • #5
          god;impulse 255

          i did something the same with e1m7 replaced lava with water and scaled * 4

          fries peeps in water when the polls are down.
          but impossibly scaled to invalidate gameplay. but it is fun to be a pea rolling on the floor....
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            @ zop

            Hi Zop... Ya "only Today" I meant... shame on me

            But if I remember I did the RJ from mound without any problem and I was surprised!!

            Zop it feels the Pent location is not *1.5 but I must be wrong!!

            Also I think (by memory) I PM you to make a demo of the mod you did... "Future VS Fantasy" if I remember... where is the server again... and zop.runequake.com is for what??


            @ r00k

            What you did what I wanted you to do for years... e1m7 with water and you did * 4 that must be cool!!!

            I just hope the water is deep a little to have some sort of fight like with dm3 but it will be ok anyway.

            Where the fok is the fokin map foker... please hehe!
            Last edited by Mom; 04-24-2013, 06:19 AM.

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            • #7
              Originally posted by Zop View Post
              Only today? That was made a while ago... I didn't do any texture work on it, just a quick and dirty 150% scaling. The mound jump can be made, if I recall, but it's practically impossible.
              Nothing's impossible...

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              • #8
                is this map going to be put on a server?
                My Avatars!
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                • #9
                  Originally posted by syluxman2803 View Post
                  is this map going to be put on a server?
                  Ir really should be located on a server + availible for auto-download from the respositories.

                  Also, can has update 2 RAGE
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                  • #10
                    I say impossible just to talk it up and make it feel like a real achievement when done. You should be thanking me!

                    Let me fix up the textures before it goes live (if it even will), and change that water texture... yeesh!

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                    • #11
                      Originally posted by Zop View Post
                      I say impossible just to talk it up and make it feel like a real achievement when done. You should be thanking me!

                      Let me fix up the textures before it goes live (if it even will), and change that water texture... yeesh!
                      awaiting you
                      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                      • #12
                        I fixed the glaring texture problems. There are some things that can be improved, but are not too obvious. I could really spend hours trying to fight all the textures to square up, look great, etc... but I doubt it's worth the effort.

                        I would like a second pair of eyes on it before it goes live, but here it is: zip link.

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                        • #13
                          it looks all good!!

                          Originally posted by Zop View Post
                          I fixed the glaring texture problems. There are some things that can be improved, but are not too obvious. I could really spend hours trying to fight all the textures to square up, look great, etc... but I doubt it's worth the effort.

                          I would like a second pair of eyes on it before it goes live, but here it is: zip link.

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                          • #14
                            This is now running on CAX.QUAKEITUP.COM !! warp menu 11, option 2
                            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                            • #15
                              Originally posted by Zop View Post
                              Only today? That was made a while ago... I didn't do any texture work on it, just a quick and dirty 150% scaling. The mound jump can be made, if I recall, but it's practically impossible.
                              I can make this jump with ease on this map, however the real toughie is the bottom lift ledge outside RJ to pent window.


                              That one is (SEEMING) doable but only if timing is 100%, 1 rocket jump though. Not a dually !

                              edit : definately doable, cuz its done!
                              edit2: Zop did this , Thanks to Mark the Mom
                              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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