Hey guys, I'm a huge lovecraft and quake fan. I've always wanted to add more lovecraft elements into quake, and I've even thought of making a full blown lovecraft mod for quake. However part of the greatness of quake, is that it is quake. So I'd like to do a bit of a fusion where I make more lovecraftian elements with that cool cyber/medieval quake flair.
I have made low poly models in 3ds max and have done rigging and animation in 3dsmax. I have managed to bring some low poly models into quake format, but I'm a bit lost as how to bring the texture mapping in. Can anyone point me to some good tutorials and/or freeware software that will allow me to do some quake modelling and texturing in 3dsmax and then import it into quake or a quake editor? My main goal right now is just to make a simple enemy with animations and bring it into quake then go from there.
Thanks
I have made low poly models in 3ds max and have done rigging and animation in 3dsmax. I have managed to bring some low poly models into quake format, but I'm a bit lost as how to bring the texture mapping in. Can anyone point me to some good tutorials and/or freeware software that will allow me to do some quake modelling and texturing in 3dsmax and then import it into quake or a quake editor? My main goal right now is just to make a simple enemy with animations and bring it into quake then go from there.
Thanks
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