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Before I can even think of working on it again, I'm gonna have to reinstall 3ds max on my computer. I sure hope it will run on 64 bit windows without a problem. I hate windows ...
The problem with that spline path is that it moves back faster than he can catch up. Should be relatively easy to fix. The other issue is getting him to jump from one spline to another, but I can probably use some kind of dummy object for that.
Quake treats animation state as a separate model right? So that means I can just do a separate model for each animation? It would make it easier than having him jump back and for off of tracks.
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