Been working on it, did come across some issues with the limits of the game engine. Seems like you can only have 24 IT_*name*. This is ammo/armor/guns/powerups.
However upon looking in MP2's code they introduced IT2_*name* this allows another 24 - but to do it I will either have to move all of their code to match it or make various if statements (if my weapons are mixed in IT_ and IT2_). For "clean code" I actually intend to move all the non-weapon pickups to IT2_ which will take a bit of time BUT has worked.
As for my above Chainlightning. After giving it 2 episode playthroughs using ONLY it (gave it infinite ammo for testing lol). I've found the second option is the best.
The first option in many cases made it useless as the chaining wouldn't hit other targets due to it's range but increasing it any more made it too unbalanced. So some tweaks and it seems perfect. You can use it in the same situations you use the Lightning Gun however each excel in different aspects - which is what you want for weapons which are similar.
Lightning Gun - Can deal 300 damage in a second to a single target if you keep the stream on the enemy. It however eats ammo, and if you don't have the constant stream on the enemy - you will lose much ammo. When in groups it's great too but again you face the issue of eating ammo and wasting much.
Chain Lightning Gun - MUCH slower rate of fire, it's actually 1/5th or 1/10th however you look at it. Fires a single shot, 1ce per second - it deals damage of 2 shots though. The range is slightly greater too. You can use it in the same situation as a lightning gun. However you do take a risk if you miss a shot. However it's damage makes up for it and will also conserve your ammo greatly. However 1vs1 - use the Lightning Gun. In a group against you is where you need to pull this gun out. 1 shot deals massive damage. Yes it's still 60 damage (equal to 2 cells) - however if the enemies are close enough it's 60 to the target hit and 55 to EACH target hit by the chain. So if you fired this into a room with 10 Grunts all close together, 1 shot = 10 kills. This gun however with Quad - honestly forget the Lightning Gun if you are in a group of enemies. Doesn't even compare at all. That's 240 damage to the hit target and 220 for every target hit by the arcs.
However upon looking in MP2's code they introduced IT2_*name* this allows another 24 - but to do it I will either have to move all of their code to match it or make various if statements (if my weapons are mixed in IT_ and IT2_). For "clean code" I actually intend to move all the non-weapon pickups to IT2_ which will take a bit of time BUT has worked.
As for my above Chainlightning. After giving it 2 episode playthroughs using ONLY it (gave it infinite ammo for testing lol). I've found the second option is the best.
The first option in many cases made it useless as the chaining wouldn't hit other targets due to it's range but increasing it any more made it too unbalanced. So some tweaks and it seems perfect. You can use it in the same situations you use the Lightning Gun however each excel in different aspects - which is what you want for weapons which are similar.
Lightning Gun - Can deal 300 damage in a second to a single target if you keep the stream on the enemy. It however eats ammo, and if you don't have the constant stream on the enemy - you will lose much ammo. When in groups it's great too but again you face the issue of eating ammo and wasting much.
Chain Lightning Gun - MUCH slower rate of fire, it's actually 1/5th or 1/10th however you look at it. Fires a single shot, 1ce per second - it deals damage of 2 shots though. The range is slightly greater too. You can use it in the same situation as a lightning gun. However you do take a risk if you miss a shot. However it's damage makes up for it and will also conserve your ammo greatly. However 1vs1 - use the Lightning Gun. In a group against you is where you need to pull this gun out. 1 shot deals massive damage. Yes it's still 60 damage (equal to 2 cells) - however if the enemies are close enough it's 60 to the target hit and 55 to EACH target hit by the chain. So if you fired this into a room with 10 Grunts all close together, 1 shot = 10 kills. This gun however with Quad - honestly forget the Lightning Gun if you are in a group of enemies. Doesn't even compare at all. That's 240 damage to the hit target and 220 for every target hit by the arcs.
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