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  • Dark Places Linux Build

    I am going to setup DP for SP and maybe COOP.
    I checked out the latest source from subversion and copied over my id1 some textures and paks.
    TV I know you have spent endless hours tweaking DP so any advise you may have would be welcome.
    WARNING
    May be too intense for some viewers.
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  • #2
    Lots of nosedive using rtlighting. will use the the old ones from Romi

    Hmm My old Pretty water seems broken...BAH!
    Last edited by bluntz; 04-05-2011, 06:40 PM.
    WARNING
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    • #3
      yeah pretty water breaks. Try the april 2nd 2011 beta. The nightly builds are good. Get the inkobu/romi RT light files. Dlits, QRP normals, etc. What hardware u runnin?
      Originally posted by Magnus
      Apology accepted.

      Comment


      • #4
        Nvidia 9400 GT 1024
        Core 2 Duo 2.1 ghz Foxconn 4ghz 800 bus

        Ok lighting seems fixed with r_shadow_shadowmapping 1
        Did you send the cfg?
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        • #5
          Got Pretty water working.Demo playback seems like maybe a memory leak.Restarting the renderer seems to fix it until it bogs down again.
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          • #6
            reverted to jan 30 source and compiled it .
            rtlites ok but no fog
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            • #7
              lighting improved but fps still wants to dropoff randomly.

              WARNING
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              • #8
                I loaded up the windows build to see how much better it was and was quite shocked to find it was not as nice as the Linux one.
                WARNING
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                • #9
                  wow, show a comparison of linux vs. windows.

                  Try some of these


                  in_pitch_max 79.999
                  in_pitch_min -70
                  gl_texture_anisotropy "16"
                  gl_texturemode gl_linear_mipmap_linear

                  r_drawdecals 1

                  cl_decals_newsystem 1
                  r_motionblur .5
                  r_damageblur 1
                  r_textshadow 1
                  cl_particles_blood 1


                  r_shadow_bumpscale_basetexture "16"
                  r_shadows 2

                  r_shadow_shadowmapping 1
                  r_coronas 0
                  r_dynamic 1
                  r_shadows_darken 0.98
                  r_shadow_lightradiusscale 2

                  r_glsl_offsetmapping 1
                  r_glsl_offsetmapping_reliefmapping 1
                  r_glsl_offsetmapping_scale .06



                  r_restart
                  Originally posted by Magnus
                  Apology accepted.

                  Comment


                  • #10
                    Hello turtlevan,

                    - regarding broken "DP pretty water" you mentioned above.
                    No, it works as it should. See this thread for more information.

                    - regarding broken "r_glsl_offsetmapping" you mentioned here.
                    Newer DarkPlaces builds have issues with Offsetmapping.
                    Please try this DarkPlaces version instead.
                    With this version, you do NOT need to enable "r_glsl_offsetmapping_reliefmapping" to see the offset effect.
                    Reliefmapping cuts your fps down badly (but gives sweet visual of course).

                    Kind regards,
                    Seven

                    Comment


                    • #11
                      Originally posted by Seven View Post
                      Hello turtlevan,

                      - regarding broken "DP pretty water" you mentioned above.
                      No, it works as it should. See this thread for more information.

                      - regarding broken "r_glsl_offsetmapping" you mentioned here.
                      Newer DarkPlaces builds have issues with Offsetmapping.
                      Please try this DarkPlaces version instead.
                      With this version, you do NOT need to enable "r_glsl_offsetmapping_reliefmapping" to see the offset effect.
                      Reliefmapping cuts your fps down badly (but gives sweet visual of course).

                      Kind regards,
                      Seven

                      I dunno man, pretty water breaks for me, and breaks for bluntz too. Probably were doing something wrong. I"m not sure.

                      It never has worked properly for me, and I used the page you linked me to to set it up. However, like i said, I'm probably doing something wrong.


                      Just got my HD6950 bios modded with unlocked shaders and overclocked & overvolted to higher than 6970OC speeds. It's about as fast as a GTX580.

                      100-300fps in full lighting at 1080p with HD textures
                      Originally posted by Magnus
                      Apology accepted.

                      Comment


                      • #12
                        Hello turtlevan,

                        are you sure that you have VISed maps ?
                        These are necessary to use "DP pretty water".
                        Nothing else is necessary.
                        Original Quake maps are not VISed.

                        Best wishes,
                        Seven

                        Comment


                        • #13
                          Originally posted by Seven View Post
                          Hello turtlevan,

                          are you sure that you have VISed maps ?
                          These are necessary to use "DP pretty water".
                          Nothing else is necessary.
                          Original Quake maps are not VISed.

                          Best wishes,
                          Seven
                          Ah Yes, i have vised maps. But vis patched maps pack does not effect the coop maps since they are not original ID1 maps.

                          Also I don't notice the effect of prettywater.pk3 in the ID1 maps. I cant see the awesome new effect regardless of wether or not the pack is in my quake/id1. Is there a cvar i need to enable?
                          Originally posted by Magnus
                          Apology accepted.

                          Comment


                          • #14
                            http://icculus.org/twilight/darkplac...ld20100113.zip
                            Very easy way to vis maps (any map)

                            Comment


                            • #15
                              turtlevan,

                              once you VISed your maps (with LordHavocs tool (link given by OoPpEe) or any other tool),
                              put the "DP pretty water".pk3 into your ID1.
                              If your map needs another mod (example mod subfolder: Quake/blah) put it in the blah directory as well (it will not hurt anyone).

                              There is no cvar needed. The only one I am aware of would be "r_water" "1".

                              If you still cannot run it, try first to get it to run on ID1 maps.
                              Please use this VISed map pack.
                              With this one it works 100%.

                              Then use my config.cfg temporary if you still have issues: klick.
                              I know it is quite old already, but with this one it works 100%.

                              If you get it to work then, compare my config with yours line by line to see what you miss.

                              I am sure, then you will be able to use "DP pretty water".

                              There are several versions available in the thread.
                              I made a special one for DiscoRockstar ! --> here
                              Be sure to try this one out. It is especially designed for his movie clips.
                              It gives the "ahhh" and "ohhhh" effect, but doesnt look as realistic as the other ones.

                              There is a newer version I made; but it is not released as a single download yet.
                              It is only available in my compilation.
                              Due to the fact that you are doing your own "compilation" at the moment, you might want to take a peak in it.
                              You can have multiple Quake folders independently side by side on your harddisc.

                              Kind regards and best wishes for your project,
                              Seven

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