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  • Q.U.A.L.K.E.R (quake1)

    hello everyone, i need help with my project, qualker - stalker on quake one engine.
    I create the first map, but i don't now how to create a skybox. I have the six images for sky, tell me please how to how to put skybox in the map. Sorry for my english, please explain as simply as possible.
    Sorry for the re-establishment thread here http://quakeone.com/forums/quake-mod...ualker-q1.html

  • #2
    skyboxes just add "rt", "bk", "lf", "ft", "up", "dn" to the filename like skyboxdn.tga.
    Then, depending on the engine, put the files in /textures/env/
    In the worldspawn portion of the map, add sky "skyname", without the up/dn/lt or .tfga and the engine should load it up automatically.

    so for example lets say u have a skybox named DUSK,
    in /quake/id1/textures/env/ you will have 6 files:
    duskrt.png
    duskbk.png
    dusklf.png
    duskup.png
    duskdn.png

    then in the worldspawn portion of the .map file

    {
    "wad" "gfx/base.wad"
    "classname" "worldspawn"
    "worldtype" "2"
    "sounds" "6"
    "sky" "dusk"
    "message" "This message left intentionally blank"
    {
    Last edited by R00k; 08-02-2011, 05:56 PM.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      about worldspawn for details, plz.

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      • #4
        i use worldcraft for mapping, but after adding key of skybox, worldcraft don't compile map.

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        • #5
          Read up I edited the post...

          try sky or skyname. I'd suspect WC would just ignore keys it doesnt understand
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            Originally posted by R00k View Post
            Read up I edited the post...

            try sky or skyname. I'd suspect WC would just ignore keys it doesnt understand
            Ohh THANK YOU!

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            • #7
              i did what u say, but skybox don't draw in game. Why???

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              • #8
                You need to load it up
                If your not using a skybox.cfg
                Go to console and type r_skybox theskynamehere
                WARNING
                May be too intense for some viewers.
                Stress Relief Device
                ....BANG HEAD HERE....
                ---------------------------
                .
                .
                .
                .
                .--------------------------

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                • #9
                  Originally posted by bluntz View Post
                  You need to load it up
                  If your not using a skybox.cfg
                  Go to console and type r_skybox theskynamehere
                  Don't work with console
                  What about skybox.cfg?

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                  • #10
                    Hello Barugoo,

                    R00ks words from post #2 are all correct.
                    He only forgot to explain, that almost every engine uses a different "standard" concerning file-naming and subfolder convention.
                    This MIGHT be the reason why you dont see your skybox.

                    R00k told you where to put the 6 skybox files in Qrack:
                    /quake/id1/textures/env/
                    If you use another engine, it is most likely that you have to put your 6 files into a different subfolder.

                    I can only speak for DarkPlaces.
                    If you use this engine, please paste them into:
                    \QUAKE\ID1\env

                    If you use DirectQ, you can even call the subfolder:
                    \QUAKE\ID1\elephant
                    DirectQ will still be able to find them (thank you MH for your explanation)

                    Some engines dont support skyboxes (external replacement files) at all.

                    Maybe this helps a bit...

                    Kind regards,
                    Seven

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                    • #11
                      Maybe i use bad compile exe?

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                      • #12
                        Well, what engine/exe do you use?
                        Quake 1 Singleplayer Maps and Mods

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                        • #13
                          Originally posted by Spirit View Post
                          Well, what engine/exe do you use?
                          kurok 0.4/standart compiller in worldcraft 3.3 with quake 1 adapter

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                          • #14
                            also try quake/gfx/env

                            or rather, quake/yourgame/gfx/env
                            Scout's Journey
                            Rune of Earth Magic

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                            • #15
                              Guys please help!

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