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Quake vs. Doom!
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I'm pretty sure I read somewhere (unfortunately I don't recall where) that Quake II was never meant to be "Quake II"... id wanted to give it a different name, but all the ones they wanted were already trademarked so they fell back on "Quake".
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The problem I have with that is there's just TOO MUCH scifi/base theme. And as a result, iD ended up falling into the very trap they tried to avoid. Incidentally, what exactly DID the Strogg have to do with Quake? (remember, Quake started out as a RPG where you were a badass named Quake that used a hammer, then it became a Ranger vs. an enemy codenamed Quake...)
I liked the original Doom Trilogy, have a love-hate relationship with Doom II, enjoyed Doom3 for all its faults. Incidentally, Heretic gets an honorable mention, if for no other reason than its gameplay is more brutal than Doom's.
Quake vs. Doom? I like Quake's dark gritty bases, medieval horrors, metallic monstrosities, and Mayan / Egyptian tombs better than Doom. Doom is fun, but just so...stereotypically cliche?Last edited by Dr. Shadowborg; 07-24-2014, 05:28 PM.
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Some people will definitely disagree with me when I say this, but I thought that idsoftware made a smart move... It was smart for them to move away from the dark/medieval/bad religion Quake 1 theme. They moved onto a sci-fi/base theme... It was a smart idea, because if idsoftware kept on using the same style for too long, consumers would be bored. Human beings want change (it's human nature). But I think that idsoftware should go back to the medieval theme (every once in a while). This is kinda like a basketball game... You gotta change your plays from time to time. If you don't, the other team is going to figure out your strategy. But every once in a while, you need to go back to your signature slam dunk.
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yeah its a shame ID decided to go with a generic scifi-base with cyborgs theme for quake2 and up, instead of continuing with the lovecraftian theme of quake1
but ah well... nothing you can do about it i guess.
just stick with quake1 and forget about the existance of those other games which bare the name of quake
and seeing as none of the original members of ID are part of the team anymore and ID was taken over by bethesda,
i doubt we'll ever see another quake at all, let alone one in the wonderfull medieval lovecraftian style of quake1
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i also love doom though, especially with the brutal doom mod its just pure madness
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ID isnt the only one who has done this though.... apogee did the same with the duke nukem franchise
just look at duke1 and duke2, they were set in scifi themed worlds and had stuff like robots and the aliens in it are more animal-like in general
and then with duke3D they completely changed the theme of the game,
making it a shooter set in modern-day and turning duke into the sexist guy with the sunglasses that he still is today,
and the enemies became aliens with guns instead of robots and animal-like aliens.
and of course not to mention all the one-lines duke spews out constantly, 99% of which are stolen from movies and such
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Good Point.
I really want them to get back to their roots but I would by lying if I was to say that Quake II didn't cut it for me. When I first kicked the game on and that rocking ass music track Kill Ratio started playing by Sonic Mayhem I sat down and played the entire game.
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I can't go back and change my feelings for the Quake series because each game has a different place in my nostalgic heart. And at the time I never thought of it as an issue.
That being said looking back, it's incredibly weird that they would would completely change the look, feel and world of Quake as it went along.
I find it even weirder that the 2 most recent games (Quake 4 and Enemy Territory) were Strogg based and they still haven't gone back to the medieval style at all! And last I read, Zenimax said no to doing another Quake in that style. It's like they want to forget it exists.
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