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  • #16
    Yeah, one of the things I did was drop every second frame.
    IT LIVES! http://directq.blogspot.com/

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    • #17
      Originally posted by MH View Post
      Yeah, one of the things I did was drop every second frame.
      Excellent, now we can make a 24 hour tv show of just this image forever with out any time overlap!

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      • #18
        MadGypsy if I ever offer you 10X more money (salary) to do the same job... will you accept some compromises??
        I'm always willing to provide my skills (whichever ones we are referring to) and compromises can always be made.
        http://www.nextgenquake.com

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        • #19
          http://freemarket.net16.net/qomisc/box.html

          I faked the animation and got it to 56k with no resolution reduction and no sacrificing of keyframes. However, it is not identical it is just very similar. There is no way I could get it any smaller than this and retain the resolution. I could maaaaybe get it like 1k smaller if I wrote more abstract code. Instead of just doubling up the code and changing the instance name for the MovieClip it applies to.

          Gypsy
          Last edited by MadGypsy; 03-04-2011, 07:17 PM.
          http://www.nextgenquake.com

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          • #20
            Originally posted by MH View Post
            And here it is at 112k:



            Could probably halve that again using the backwards trick.
            I could believe a 50% file size reduction. Over a 90% file size reduction is a bit of a shock.

            Winner. Will update the image tomorrow around 1 PM +/-. Don't have decent FTP right now, using satellite internet atm.

            Honorable mention: Madgypsy's .swf version. I'd prefer to go with a standardized raster graphic format rather than Flash due to portable devices.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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            • #21
              dang , and I got it to half his size with no keyframe skipping at the same resolution

              edit: lol, you know I'm bored. I have stripped it down to 36.9kb from 1.3mb that is 97.17% reduction. No resolution loss, no keyframe skipping. Updated in my link above.
              Last edited by MadGypsy; 03-04-2011, 09:44 PM.
              http://www.nextgenquake.com

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              • #22
                Hello,

                interesting to see how much potential we have here in this forum.

                Yes, just like MadGypsy said:
                This shader animated b_box uses 30 frames to be smooth.
                I wasnt happy with anything less than that because it looked skippy/choppy.
                There are 15 different textures for the DarkPlaces shader (15 to move right and the same 15 to move left again).
                Thanks to OoPpEe´s smart modeling/UV-mapping I didnt need to use the complete b_box texture 15 times.
                It was only necessary to have 15 different "bar"-textures and only 1 complete b_box texture.


                I guess I dont need to mention how difficult it was to take those 15 in-game screenshots for the GIF creation
                Now multiply it with the 14 different ammo types and you get an idea how long it took me to create this thread.
                ....many many hours.


                It is OK for me to have a skippy/choppy GIF on the news page.
                It is good enough to make people curious and maybe klick on it.

                Thank you MadGypsy and MH for your time and effort to contribute in this wired contest
                In the end, the most important thing for me is, that Baker will not get any trouble for his wonderful news-page.

                Kind regards,
                Seven

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                • #23
                  When I originally faked your "Tween" there wasn't even the very very slight "skip" that is found in your original animation Seven. It was so smooth that it didn't look good. I actually had to make a more advanced tween that forced some "skipping" to make it match yours. So, I can tell you that you picked the perfect amount of frames. Any smoother and it looked fake, any "skippier" and it looked half-ass.

                  It's amazing how even the most simple animations are hard to reproduce. Between trying to match the size, spacing and coloring of your lights, to trying to properly manipulate my MovieClips to match the correct 3D perspective in 2D space, to faking the proper "skippage" of frames - your simple light animation became not so simple.

                  Gypsy
                  http://www.nextgenquake.com

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                  • #24
                    Because I couldn't resist one last attempt, here's a 190k non-skippy version.

                    IT LIVES! http://directq.blogspot.com/

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                    • #25
                      I guess I dont need to mention how difficult it was to take those 15 in-game screenshots for the GIF creation
                      Wow, that's the hardest possible way to do it. As you can see from my swf re-creation, I faked it to a very similar degree (within the 90 percentile). I could have just as easily exported it as a gif but the "contest" was to get the file as small as possible. Next time you need to make an animated gif like that. Send me your base image (screenshot), a vid of what it needs to do and the frame count. I can fake it, export it as a gif and MH can reduce the file size.

                      Honorable mention: Madgypsy's .swf version. I'd prefer to go with a standardized raster graphic format rather than Flash due to portable devices.
                      I could have easily exported it as Flash Lite and any mobile device that is capable of coming to this site would have seen it (even a PSP). A lot of people may not know this but most of those Blackberry/Iphone/etc apps are made in flash CS5 or Flex (basically the same thing - they use the same program language AS3)

                      Gypsy
                      Last edited by MadGypsy; 03-05-2011, 11:33 AM.
                      http://www.nextgenquake.com

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                      • #26
                        Delete old messages.

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