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Go Back Home > Forums > Quake Help > General Help > the 'definitive' HD replacement content list! Search Forums

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Unread 06-01-2014, 11:17 AM   #1 (permalink)
Chthon
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the 'definitive' HD replacement content list!

a lot of times ive seen threads made by people with this same question: "what HD stuff is there for quake?"
a whole bunch of times ive answered in these threads and posted lists with some of the HD stuff i know.

so i was thinking that perhaps it would be an idea to make one thread which lists EVERYTHING there is in terms of HD replacement,
so that people can just have a look at this thread instead of having to spend countless hours searching all over the net.


so here it is.... the "definitive" HD replacement content list, for quake and both official mission-packs!

the items listed here are all for use with the darkplaces quake engine. most of them will not work at all with other engines
i recommended using the 2016-11-21th darkplaces auto-build with these items, which its the latest stable version
darkplaces 20161121 Universal autobuild for Windows/Linux/Mac
darkplaces 20161121 autoBuild for 64bit Windows only

'definitive' between quotations cuz of course no single person can know EVERYTHING there is out there,
and i will be adding anything which any of you know which i didnt list yet, and if anything new is made ill also add it!


if any of you know of any HD content that i somehow overlooked, be sure to tell me and i will add them to the list!

.

.

.




> Maps/World <

of course first of all, the most bare neccessity... QRPs map-textures and normal-maps for them:
QRP :: Downloads
be sure to also grab the Tlight fixes by _smith_ (fixes issue with glow)


want some extra subtle gloss added to metal textures and glass?
FCZ has made some really neat-looking gloss-maps addon to compliment QRP's textures
http://quakeone.com/forums/quake-mod...materials.html
link in thread is broken, so here's a mirror of the files


want even more fancy, like reflections for glass and animations for tech-textures like blinking lights?
WebAngel has made a great addon for QRP which adds this, and more!
http://quakeone.com/forums/quake-mod...-overload.html
-link in thread is broken, so here's a dropbox mirror

with the new 2016 DP builds, lot of textures with anim/reflect will appear white when using WA's reflecting_overload
seven was so kind to update the shaderd to fix the issues: https://www.dropbox.com/s/hctn9xtwo3..._fix2.zip?dl=0


several members have made shaders and animated textures for teleporters, and seven was so kind to list them all here:
http://quakeone.com/forums/quake-mod..._teleport.html
links broken, so here's a dropbox mirror


seven and webangel have both worked to create more awesome-looking lava, with new textures and animations!
seven's version: http://quakeone.com/forums/quake-mod...va-thread.html
webangels version extra fancy maps & animations: http://quakeone.com/forums/quake-mod...tml#post133329


seven, webangel & several other members have worked hard to make water and slime surfaces look fancy and realistic
http://quakeone.com/forums/quake-mod...er-update.html


are more of a multiplayer and like to play CTF? woods has made HD textures specially for CTF:
https://www.dropbox.com/s/x1zihybntg...s-v09.exe?dl=0
https://www.dropbox.com/s/7xbfl7u4gv...-5-06.zip?dl=0


quake's lighting... its neat for such an old game, but lacks something...
how about realtime shadows to make the world of quake look more realistic?
romi has made some RT-lights for quake, and inkub0 has worked hard to enhance them
http://quakeone.com/forums/quake-mod...-rtlights.html

feel inkub0's enhanced RT-lights make the world a bit to dark? FCZ has also made RT-lights which are a bit less dark in general
http://quakeone.com/forums/quake-mod...lightmaps.html
>dropbox mirror cuz link in original thread has expired<


want some colored lighting added to your maps? Lit-files will add this!
http://www.quaketastic.com/upload/fi...h_May_2009.zip
on top of that, Dlits allow you to see normal-maps without RTworld enabled:
http://icculus.org/twilight/darkplac...xemaps_id1.pk3

.

.

> Skies & Skyboxes <

tired of the seeing those same old skies in every map? several people have made some great replacement sky-textures to add some variation to the skies in your quake:
Moon[Drunk]'s & jeank's Mix: http://quakeone.com/forums/quake-hel...tml#post144494
alternate red sky by ironwarfare (works great for DoE): http://quakeone.com/forums/quake-mod...tml#post103004
some alternate skies by bluntz: http://quakeone.com/forums/quake-mod...tml#post111637

links broken, so here's a dropbox mirror

ingiger has recently made some great ones: http://quakeone.com/forums/quake-mod...tml#post142118
ingiger also made a variation of one of his own skies: http://quakeone.com/forums/quake-mod...tml#post142275
seven has also made a variation of one of ingiger's skies: http://quakeone.com/forums/quake-mod...tml#post142304
and ingiger also made another variation of his starfire sky: http://quakeone.com/forums/quake-mod...tml#post142431

Phineas has also made some interesting spacey skies with funky colors: http://quakeone.com/forums/quake-mod...tribution.html


.

scrolling skies are nice, but imo they always lacked something: immersive-ness
no matter wherever you look you always see the same, which doesnt really give much of a feeling of immersion
darkplaces also supports the use of skyboxes, which are real 3D skies like used in modern games.
explanation of what skyboxes are with pics here

there's a bunch of skyboxes available all over the net. here's some examples of great ones which i enjoy.

first up, one which im sure most of you will love... purple chaos, a skybox which fits quake perfectly
QuakeWorld GFX - Other / Skyboxes / Purple chaos

over here at quakeworld you can find a bunch more:
QuakeWorld GFX - Other / Skyboxes


there's also the kothic skyboxes-set, which also includes some great skies:
https://www.quaddicted.com/webarchiv.../skyboxes.html


also over here is a huuge pack with a crap-ton of skyboxes, with a lot of great ones
Quake 3 Arena skybox collection


confused about how to use these skyboxes? nahuel wrote a short explanation on how to use them here

.

.

> Pickups & Powerups <

want to stick with the original pickup models, but still want them to look more fancy? QRP has made some hires textures for the original pickups
:: Quake Revitalization Project :: Downloads ::

Mankrip has also made a set of textures for the ID1 pickup models, which are a mix of QRP & ezepov's
http://www.quaketastic.com/files/tex...em_textures.7z


or are you the kind of person who'd rather have HD models for all the pickups?
ruohis has made some great-looking models, which kingennio enhanced with extra maps:
http://quakeone.com/forums/quake-mod...is-models.html
links in thread are down, so here are mirrors: objects-pack and ammo+medkits pack

would you like your ammo to look even more fancy? so did seven, he added some lovely animated effects to all ammo & health
ammo-boxes: http://quakeone.com/forums/quake-mod...d-b_boxes.html
health-boxes: http://quakeone.com/forums/quake-mod...html#post83192



plague has also made a 'DM pack' which includes a nice alt armor(pic of armor here)
Plague'sPak


there is also another armor-model by an unknown author. which is nice if you want something different
QuakeWorld - Armor Replacement


Makke has also made a really lovely looking medieval armor, which seven was so kind to convert for darkplaces
http://quakeone.com/forums/quake-mod...tml#post158835


there is also an alt model for backpack from quakeworld reloaded, which looks great (click here for pic])
https://www.dropbox.com/s/dnhtarrjwv...kpack.pk3?dl=0


seven has also made alt versions of ruohis' ammo which have anims added to them, like blinking lights
http://quakeone.com/forums/quake-mod...d-b_boxes.html


OoPpEe/lambenthammerburst has also made some great-looking alternative models for all powerups
http://quakeone.com/forums/quake-mod...-powerups.html


My-Key has also made a pack with some alternate models for explosives, both projectiles and pickups, which look more realistic.
http://quakeone.com/forums/quake-mod...sive-pack.html


OoPpEe has also made some alternative explosive barrels, which are more authentic:
http://quakeone.com/forums/quake-mod...e-barrels.html
>dropbox mirror since link in thread expired<


there is also a set of alternative HD models for the health-boxes, which seven modified and added QRP textrures too
http://quakeone.com/forums/quake-mod...tml#post158835

.

[[CONTINUED IN NEXT POST]]

Last edited by talisa; 02-02-2017 at 02:32 AM..
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Unread 06-01-2014, 11:18 AM   #2 (permalink)
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[[CONTINUATION OF ABOVE POST]]

.

> Weapons <

ruohis has made a great set of HD weapon models, which look very nice:
view-weapons and weapon pick-ups


like HD weapons to be authentic-looking, you might like plague's weapons:
pic here and actual working link here


perhaps youre more of a purist, and would rather use original models.
QuakeWorld - Debug 3D models

primevil has made some HD skins for debugged models:
QuakeWorld.nu - PrimeviL's Skins (Retexturing)


Dwere (Da Werecat) has also reworked the ID1 weapon-models to improve their shape a bit and fix errors in the models
http://quakeone.com/forums/quake-mod...tml#post169248


OriOn & PrimeviL have also made an 'remix' version of the SG,
which adds a hand and includes right-handed version
QuakeWorld GFX - Models / Weapon / V_shot - remix -

and trickle has made a similar 'remix' version of quake's SSG which complements OriOn & PrimeviL's shotgun remix perfectly
http://quakeone.com/forums/quake-mod...tml#post160007


in OoPpEe's 'doom3 shamblers castle' pack, there is a nice alternate axe
http://quakeone.com/forums/quake-mod...axe-added.html

Seven was also so kind to convert the G_shot model from the same doom3 mod for quake:
http://quakeone.com/forums/quake-mod...tml#post158835


I myself have also made an alternate axe which is more medieval looking
http://quakeone.com/forums/quake-mod...other-axe.html


I myself have also made a sword replacement for the axe
http://quakeone.com/forums/quake-hel...tml#post149751


Andrezz has also made a great medieval axe which Seven converted for quake
http://quakeone.com/forums/quake-mod...tml#post158835


use seven's SMC and use the awesome Q3-quad like effect he implented with HD weapons?
i updates plague's & ruohis' weapon-packs to support the effect
http://quakeone.com/forums/quake-hel...tml#post149751


me & bloodshot have collaberated to make an alternate replacement SSG.
http://quakeone.com/forums/quake-mod...dshot-ssg.html


ruohis has also made 2 sets of alternate weapon-sets, which have a Q3A feel to them.
vid, pics and download-link here , and alternate dropbox mirror here


I myself have also made a set of RL nailguns for use in quake!
>pic is here< and >download-links are here<


someone has also ported the thunderbolt from valve's deathmatch classic for use in DP:
http://quaketastic.com/files/models/...20improved.pk3


loga_m has also made a set of alternate weapon models,
which includes weapons from doom and quake2 as well as several completely original designs.
they're great for if you wanna change things up a bit.
Alternative Gun Models for Quake - Mod DB


Dwere has also made a set of alternate weapon-models,
which include 2 lovely shotguns and a unique-looking nailgun
Func_Msgboard: Modelling Help\Screenshots\Requests (download link in post #1344)

.

if you are the type who prefers to keep the retro look of models,
you might be interested in Dwere's project to improve the ID1 models
Func_Msgboard: Modelling Help\Screenshots\Requests


.

.

> Monsters & Player <

ID1 skins

there is fraggers skins-pack, which is great for if you want textures which are authentic to the originals
Fragger's Quake Skins (click the quake-logo at left-bottom)

kingennio has made additional gloss-maps and normals for fraggers monster-skins, which enhance and compliment the skins
http://quakeone.com/forums/quake-mod...loss-maps.html
link in thread broken, here's a working link


there is also the reforged skins-pack, which is also very nice.
they're fancy but very different from the originals
Quake Reforged - Downloads


Quadrocket(Robert sinclair) has also made an alternate skin for the scrag, which is more horror-ish with a bit of a doom3 vibe
http://quakeone.com/forums/quake-hel...tml#post170132


d1554573r has also made some very nice skins for the knight and hellknight, which look amazing and really fit into quake
http://quakeone.com/forums/quake-mod...ellknight.html


you can also find a bunch more skins for ID1 models by others over in my thread for SMC's multi-skin feature:
http://quakeone.com/forums/quake-mod...sters-smc.html


.

Mid-Poly models:


prefer the original look but want to have some monsters be a bit more high-poly?
capnbubs has made improved versions of some of the original monster-models
http://quakeone.com/forums/quake-mod...provement.html
currently he only made grunt, player and rottweiler.

someone over at quakeworld.nu has made a nice-looking hi-res skin for capnbubs playermodel
QuakeWorld.nu - New quake models

Quadrocket has made a lovely HD skin for capnbub's rottweiler
https://www.dropbox.com/s/vs2dj8emom...20dog.rar?dl=0

.

lunaran has also made an improved version of the original knight-model in the same fashion as capnbubs' improved models
Func_Msgboard: Replacement KNIGHT.MDL

I myself have converted both of d1554573r's knight-skins to fit lunaran's improved model:
http://quakeone.com/forums/quake-mod...tml#post155435

i also converted reforged's knight-skin for lunaran's model (updated to includes normals & such)
http://quakeone.com/forums/quake-mod...tml#post155546

.

skiffy has also made a nice authentic medium-poly shambler
http://quakeone.com/forums/quake-mod...-released.html


Dutch has also made a nice alternate med-poly player-model, which he dubbed 'quake guy 2016'
you can grab it over here: http://quakeone.com/forums/quake-mod...uy-2016-a.html


want something different? how about quake2's mutant as a replacement for the fiend?
seven went ahead and re-worked the mutant from Quake2 to be usable in quake1 (replacement for fiend)
http://quakeone.com/forums/quake-mod...s/11595-a.html

seven has also converted 2 knights from the 'Dawn of Darkness' quake2-mod, to be usable as replacements for knight & deathknight
http://quakeone.com/forums/quake-mod...lacements.html
link in thread broken, so here's a dropbox mirror

.

high-poly replacement models:

ruohis has also made a couple of very nice high-poly models for several of quake's enemies.
his site is down, but ive uploaded them for y'all to my dropbox!
https://www.dropbox.com/sh/s5gfo0hhr...JcpJicdsYI3vHa

if you like using ruohis' player-model, i have added support for player-colors to the model!
http://quakeone.com/forums/quake-mod...tml#post151787


Andrew Joll has made an absolutely awesome-looking highpoly shambler-model:
http://quakeone.com/forums/quake-mod...drew-joll.html


FrederikH has also made a shambler, which uses skeletal animations. different from the original, but some of you might like it:
Quake Shambler remodeled by FredrikH on deviantART

I myself have made a custom head-gib to go with FH's shambler
http://quakeone.com/forums/quake-mod...tml#post158668


Teamonster has made a high-poly ogre, and he really did an outstanding job on it!
http://quakeone.com/forums/quake-mod...placement.html


Moo & OoPpEe have also worked together to create a nice hi-poly model for both player & grunt.
http://quakeone.com/forums/quake-mod...n-choices.html
http://quakeone.com/forums/quake-mod...yer-model.html
the player-model even includes 3 nice skins to pick from!


OoPpEe/lambenthammerburst has also converted the scrag, fiend and vore from the doom3 "shambler's castle" mod,
which are really nice detailed models which fit right into quake
http://quakeone.com/forums/quake-mod...axe-added.html
as a bonus OoPpEe also included the axe hud-weapon from the same mod in the pk3


Tabun has also made a very nice enforcer-model, and OoPpEe was so nice to convert and animate it!
http://quakeone.com/forums/quake-mod...-enforcer.html


OoPpEe has also made a great replacement for the laser-blast from the enforcer
http://quakeone.com/forums/quake-mod...odel-skin.html
link in thread dead, so here's a dropbox mirror


you can also find some alternate skins for HD monster-models in my thread for SMC's multi-skin/multi-model feature
http://quakeone.com/forums/quake-mod...sters-smc.html

.

[[CONTINUED IN NEXT POST]]

Last edited by talisa; 02-17-2017 at 11:16 AM..
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Unread 06-01-2014, 11:18 AM   #3 (permalink)
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[[CONTINUATION OF ABOVE POST]]

.

> Hud & Menu <

seven has made a great set of HD icons for hud with a transparent background
http://quakeone.com/forums/quake-mod...-hud-menu.html


webangel, OoPpEe and several other members have made some great conbacks for quake (background picture of console)
http://quakeone.com/forums/quake-mod...onbacks-3.html

moondrunk has also made some great conbacks as well
Moon[Drunk]s Quake Graphics | Conbacks


also moondrunk has made some great alternative charsets which give the menus and all letters/symbols in quake a nice new HD look
Moon[Drunk]s Quake Graphics | Charsets


want a different layout for your hud? nahuel and _smith_ have worked hard to create a fantastic CSQC hud.
includes multiple layouts, shows map-name at load, and includes a neat compass at top of screen
http://quakeone.com/forums/quake-mod...edit-tool.html
the hud is a clientside, so you can use it with any map/mod and even use it during online play!

.

Herny has also made a nice alternate hud, which is inspired by the hud from kleshik
http://quakeone.com/forums/quake-hel...tml#post160208

.

Andehx made a great-looking alternate set with faces for the hud, which are very authentic
http://quakeone.com/forums/quake-mod...-hud-face.html
link in thread broken, so here's a dropbox mirror

.

Phineas has made some alternate front-view icons of Makke's armor
http://quakeone.com/forums/quake-mod...tribution.html

Phineas has also made some lovely replacement plaque's for quake and both mission-packs, which have a more grungy look than MoonDrunk's plaque's
http://quakeone.com/forums/quake-mod...tribution.html

.

.

> Misc <

sadly the steam-version doesnt include the music, but Roy Batty has made pk3s with original music for darkplaces
http://quakeone.com/forums/quake-mod...sic-packs.html

> links in thread are broken, Roy has re-uploaded all packs to mediafire:
Rogue http://www.mediafire.com/download/u5...OGUE_Music.pk3
Quake http://www.mediafire.com/download/80...UAKE_Music.pk3
Hipnotic http://www.mediafire.com/download/nb...OTIC_Music.pk3
Malice http://www.mediafire.com/download/u2...LICE_Music.pk3


.


WebAngel has made a really great-looking torch with animated glow (seven's SMC required)
http://quakeone.com/forums/quake-mod...mpilation.html
download-link since one in thread is broken


seven has combined several torch-parts from different authors into one lovely wall-torch (seven's SMC required)
http://quakeone.com/forums/quake-mod...tml#post158835


.

QRP has made hires textures for bubbles and the light-orbs, they're hidden in the 'item textures' pack
:: Quake Revitalization Project ::


'Black Rayne Studios' has made a set of fantastic-looking HD gib-models
http://quakeone.com/forums/quake-mod...html#post90495


.


sonic mayhem has made an alternate soundtrack for quake
http://quakeone.com/forums/quake-mod...tml#post111108


rdmusic has also made another alternate soundtrack for quake
http://www.moddb.com/mods/epiquake/downloads

.

seven has made a great authentic sound-pack
http://quakeone.com/forums/quake-mod...und-files.html


mindgrid has also made a great alternate sound-pack
http://gfx.quakeworld.nu/details/384...quake-1-sounds


and lastly there is also the 'epiquake' sound-pack, which also replaces all sounds with new HD ones
Downloads - EpiQuake Mod for Quake - Mod DB

Last edited by talisa; 01-04-2017 at 07:38 PM..
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Unread 06-01-2014, 11:19 AM   #4 (permalink)
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> Maps/World <

the QRP team has also made a full set of map textures for the first mission-pack
:: Quake Revitalization Project :: Downloads ::


FCZ has also some gloss-maps for this mission-pack as well, which really compliment QRPs already fantastic textures!
http://quakeone.com/forums/quake-mod...materials.html
NOTE: if you already have the full gloss-maps pack installed into your ID1 folder, you dont have to add anything to have glossmaps for this missionpack!


WebAngel's fantastic animated-reflecting-overload addon for QRP also includes animated and reflecting textures for 1st mission-pack!
http://quakeone.com/forums/quake-mod...-overload.html


webangel has made some fancy shaders for hipnotics purple portal-texture and the bloody liquid texture which is used in HIP3M4
http://quakeone.com/forums/quake-mod...n-liquids.html


want fancy lighting and shadowing for this mission-pack as well? romi has made some great RTlights for hipnotic:
http://icculus.org/twilight/darkplac...lights_soa.pk3

or perhaps if you dont like the lighting from romi, FCZ's 'relight' RTlights might be more to your liking
http://quakeone.com/forums/quake-mod...w-relight.html
dropbox mirror for when the anonfiles link doesnt work


alfader has made some great lit-files for this mission-pack, which adds colored lights to the maps
http://quakeone.com/forums/quake-mod...html#post58017

.

.

> Pickups & Powerups <

OoPpEe aka lambenthammerburst has also made hi-poly models for the new powerups for this mission-pack
http://quakeone.com/forums/quake-mod...-powerups.html

.

.

> Weapons <

OoPpEe aka lambenthammerburst has made a pack with hi-poly weapon-replacements for hipnotic, which compliment ruohis models for quake perfectly
http://quakeone.com/forums/quake-mod...pons-pack.html


Pringles man has made an alternate version of OoPpEe's laser-cannon, which makes the weapon itself dark-silver and the laserblasts blue, and also changes the sound
http://quakeone.com/forums/quake-mod...tml#post149228


kingennio has also made an alternate model for the laser-cannon, which uses the lightning-gun model from DeathMatch Classic
http://quakeone.com/forums/quake-mod...-lasergun.html


and ruohis has also made an alternate model for the laser-cannon which is very different from the original but looks cool
http://quakeone.com/forums/quake-mod...tml#post104535
links in the thread dont work, but i managed to get my hands on the weapon! CLICK HERE TO DOWNLOAD. thanx for providing me with this model Gdiddy!


if you enjoy Dwere's reworked weapon-models, you'll be happy to know i made versions of Dwere's weapons for both mission-packs:
http://quakeone.com/forums/quake-mod...tml#post169493

.

.

> Monsters <

Fraggers has also made a pack with HD skins for hipnotic monsters, which are very authentic.
Fragger's website is sadly down... but i've uploaded the pack to my dropbox for y'all: https://www.dropbox.com/s/v39k05ncmx...agger.pk3?dl=0


alternately, Nergal from reforged team also made a pack of HD skins for hipnotics monsters, which are more fancy and have the typical reforged style to them.
http://quakeone.com/forums/quake-mod...html#post97942
links in thread broken, so here's working ones: gremlin , scourge , armagon
Reforged didnt make an HD-skin for spikemine though, while fraggers skin-pack does include this monster

.

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> Hud & Menu <

WebAngel has made a great addon for the transparent hud from seven for quake, which adds HD icons for this MP's new weapons and powerups
http://quakeone.com/forums/quake-mod...e-armagon.html
be sure to get transparent hud from seven for normal quake, as its an addon for that


Webangel & OoPpEe have made also some superb conbacks for this mission-pack
http://quakeone.com/forums/quake-mod...onbacks-3.html


deadtenor has made a couple wonderfull replacement Qplague's, with multiple to pick from:
http://quakeone.com/forums/quake-mod...e-plaques.html


Phineas has also made some lovely replacement plaque's for quake and both mission-packs, which have a more grungy look than MoonDrunk's plaque's
http://quakeone.com/forums/quake-mod...tribution.html


there is also a version of the fantastic CSQC hud which nahuel and _smith_ made for hipnotic:
http://quakeone.com/forums/quake-mod...edit-tool.html

.

.

> Misc <

Roy Batty has also been so awesum to make pack with the original soundtrack for this mission-pack!
http://quakeone.com/forums/quake-mod...sic-packs.html
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Last edited by talisa; 10-05-2016 at 10:24 AM..
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Unread 06-01-2014, 02:51 PM   #5 (permalink)
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> Maps/World <

the QRP team has after 4years of development finally released an HD texture-pack for this mission-pack too!
you can get it over at their website > :: Quake Revitalization Project :: Downloads ::


WebAngel has also made a great set of alternate replacement textures for this mission-pack
http://quakeone.com/forums/quake-mod...lder-pack.html
links in thread broken, so here are working ones: rogue textures part1 & rogue textures part2

NOTE: you will also need to copy the QRP texture-pack for mission-pack 1 to the rogue folder when using WebAngel's texture-pack

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inkub0 has made some great RT-lights for this mission-pack as well, to add fancy lighting & shadowing to this mission-pack
http://quakeone.com/forums/quake-mod...rnity-mp2.html
> link in thread broken, so here's a dropbox mirror


WebAngel has also made some great hires textures for all the new hazards and in-world items of this mission-pack
http://quakeone.com/forums/quake-mod...ght-spike.html
>click for pic, since pic in thread is missing<


I myself have made a high-poly replacement model for the lantern thats used in R1M5
http://quakeone.com/forums/quake-mod...e-lantern.html


Ive also made a high-poly replacement model for the buzzsaw
http://quakeone.com/forums/quake-mod...e-buzzsaw.html


I've also made a high-poly model for the pendulum:
http://quakeone.com/forums/quake-mod...-pendulum.html


alfader has made some great lit-files for this mission-pack, which adds colored lights to the maps
http://quakeone.com/forums/quake-mod...html#post58017


Seven has worked together with Webangel & gdiddy62 to make the waterfall in R2M1 look much fancy!
http://quakeone.com/forums/quake-mod...tml#post158835
>> NOTE: this waterfall requires usage of seven's SMC mod

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> Pickups & Powerups <

OoPpEe has made a set with great-looking highpoly models for this mission-pack as well
http://quakeone.com/forums/quake-mod...-powerups.html

would you like your ammo to look more fancy? so did seven, he added some lovely animated effects to all ammo for rogue
http://quakeone.com/forums/quake-mod...d-b_boxes.html


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> Weapons <

also for this mission-pack OoPpEe/lambenthammerburst has made some great weapon-models
http://quakeone.com/forums/quake-mod...magun-fix.html
in the pack he also included a fix for the bug where the plasma-gun wont fire correctly and the orb just floats


OoPpEe has also made alternate version of the SNG he included with above pack which adds cracks to the barrel
http://quakeone.com/forums/quake-mod...-type-1-a.html

WebAngel has made an alternate version of the lava-nailgun which adds cracks to this weapon too, so that they make a nice set
pic can be found here - click here for download


WebAngel has also made another alternate version of both lava-NG and lava-SNG with cracks which have shader-animated pulsing glow!
pics can be found here - click here for download


Talisa has also made a lava-SNG version of plague's SNG-model, which has glow and cracks added just like OoPpEe added to ruohis' models in his pack
http://quakeone.com/forums/quake-mod...-animated.html
be sure to click the bottom link for use without SMC if you do not use seven's SMC


Talisa has made edits of My-Key's explosives-pack to create versions of them for this mission-pack
http://quakeone.com/forums/quake-mod...ves-rogue.html


seven has also made shader-animated ammo-boxes for this mission-pack!
http://quakeone.com/forums/quake-mod...d-b_boxes.html


if you enjoy Dwere's reworked weapon-models, you'll be happy to know i made versions of Dwere's weapons for both mission-packs:
http://quakeone.com/forums/quake-mod...tml#post169493

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> Monsters <

OoPpEe has made a skin for teamonster's ogre for the multi-grenade ogre
Z999.11-ROGUE__GL-ogre+multiG_ogre-OoPpEe__TM (update1)


Talisa has made a skin for ruohis tarbaby/spawn for the hellspawn
Z991_ROGUE_tarbaby_ruohis_norm+green


nergal from reforged has made some fantastic skins for most of this mission-packs new enemies:
http://quakeone.com/forums/quake-mod...tml#post104668

nergal also made the dragon, multi-grenade ogre, sword, wrath and lavaman, which arent included in above pack
multi-grenade ogre , sword , lava-man , dragon & wrath (and old sword)


Talisa (me) has also animated some sword-models for use as replacement for this mission-pack,
including one sword-model she made herself which is based on the skyforge sword from skyrim
http://quakeone.com/forums/quake-mod...rogue-smc.html


seven and Webangel have also made some lovely textures for the original sword-model:
https://www.dropbox.com/s/x0padackct...Seven_w%40.zip


WebAngel has made a set of great HD textures for the most frightening enemy of them all.... the eel!
http://quakeone.com/forums/quake-mod...-eternity.html


WebAngel has also made an alternate version of the multi-grenade ogre, based on an early version of nergal's ogre:
post with pic - download here


webangel has also made some nice alternative textures for the knight and hellknight statues, which also include the statue-gibs
post with pic - download here

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> Hud & Menu <

WebAngel has also made an addon for the hud of this mission-pack for use with seven's transparent hud (find in post of quake)
http://quakeone.com/forums/quake-mod...-eternity.html


there is also a version of the fantastic CSQC hud which nahuel and _smith_ made for rogue:
http://quakeone.com/forums/quake-mod...edit-tool.html


Webangel & OoPpEe have made also some superb conbacks for this mission-pack
http://quakeone.com/forums/quake-mod...onbacks-3.html


deadtenor has made a couple wonderfull replacement Qplague's, with multiple to pick from:
http://quakeone.com/forums/quake-mod...e-plaques.html


Phineas has also made some lovely replacement plaque's for quake and both mission-packs, which have a more grungy look than MoonDrunk's plaque's
http://quakeone.com/forums/quake-mod...tribution.html

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> Misc <

Roy Batty has also been so awesum to make pack with the original soundtrack for this mission-pack!
http://quakeone.com/forums/quake-mod...sic-packs.html


be sure to also pick up updated progs.dat which fixes these issues: plasma-gun not firing, elevator in R1M7 not working & broken buzzsaws in 2014 DP-builds
http://quakeone.com/forums/quake-mod...ion-packs.html
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Last edited by talisa; 10-05-2016 at 10:24 AM..
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Unread 06-01-2014, 03:02 PM   #6 (permalink)
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blood vengeance has collected and compiled all available HD content for AoP:

BV's thread @ quakeone

ModDB page of BV's pack


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Last edited by talisa; 01-25-2017 at 03:26 AM..
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Unread 06-02-2014, 05:21 AM   #7 (permalink)
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i think or might be a good idea to add a "recommended engine" post, because users are inevitably going to ask about it when they want to use this stuff.
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Unread 06-02-2014, 05:32 AM   #8 (permalink)
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@sylux
ah yus, ive been thinking about adding to first post that this is all for darkplaces, but wasnt sure if neccesary or not.
will add it now so people wont be confused and try using this stuff with other engines and wonder why it doesnt work

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also, i just added links for stuff for hud&menu of quake!

Last edited by talisa; 06-02-2014 at 05:44 AM..
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Unread 06-02-2014, 12:49 PM   #9 (permalink)
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just added list for 1st mission-pack, which i could easily make cuz of fact
I & seven already listed the items in thread where sylux asked for stuff for mission-packs

so it was mostly a matter of copy&paste from that thread


EDIT:
also just added link to my-key's amazing explosives-pack for quake,
had totally forgot about these and just suddenly remembered them

EDIT2:
also just added Andexh's great-looking alternate set of authentic hud-faces for quake

Last edited by talisa; 06-02-2014 at 01:32 PM..
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Unread 06-02-2014, 10:50 PM   #10 (permalink)
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What gives?

Alright this Quake is really beginning to aggravate me to no end. I can play DOOM 3, QUAKE 2, QUAKE 3, AND EVEN QUAKE 4 on damn near ULTRA quality but this Quake 1 is giving me so much greif I want to pull my hair out. I even downgraded to the QRP world textures over the Rygels and I am still getting offset mapping 49 shader errors. I have downloaded everything from within this thread and carefully looked into the read me's and did it all down to the very last letter and I still get all these crazy lags and freezes. For instance on E1M1 it either freezes for half my life while trying to load the spider.mdl's and spider_gib_mdl's or it will do it on the soldier.mdl's. Then when it does load up it will just have the ungodly moments where it will completely drop all frame rates skipping the music and everything. I'm not even using rain.ent's or Z refecting overload which should give me a lot of fps. Is there a specific order I have to set this up or something or what is the deal? I had it running at 100% at one time with RTWORLD Lighting and everything and then I added the Z refecting overload and it just completely went to hell. I deleted the pk3 and removed it from my config and it was still messed up. I even deleted the entire config to start from fresh and no change. I have completely deleted the entire darkplaces folder like 4 times already to start over. When I use EPSILON on ultra with weather, and lights and reflection it is flawless but I hate epsilon!
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