a lot of times ive seen threads made by people with this same question: "what HD stuff is there for quake?"
a whole bunch of times ive answered in these threads and posted lists with some of the HD stuff i know.
so i was thinking that perhaps it would be an idea to make one thread which lists EVERYTHING there is in terms of HD replacement,
so that people can just have a look at this thread instead of having to spend countless hours searching all over the net.
so here it is.... the "definitive" HD replacement content list, for quake and both official mission-packs!
the items listed here are all for use with the darkplaces quake engine. most of them will not work at all with other engines
i recommended using the 2016-11-21th darkplaces auto-build with these items, which its the latest stable version
darkplaces 20161121 Universal autobuild for Windows/Linux/Mac
darkplaces 20161121 autoBuild for 64bit Windows only
'definitive' between quotations cuz of course no single person can know EVERYTHING there is out there,
and i will be adding anything which any of you know which i didnt list yet, and if anything new is made ill also add it!
if any of you know of any HD content that i somehow overlooked, be sure to tell me and i will add them to the list!
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> Maps/World <
of course first of all, the most bare neccessity... QRPs map-textures and normal-maps for them:
QRP :: Downloads
be sure to also grab the
Tlight fixes by _smith_ (fixes issue with glow)
want some extra subtle gloss added to metal textures and glass?
FCZ has made some really neat-looking gloss-maps addon to compliment QRP's textures
http://quakeone.com/forums/quake-mod...materials.html
link in thread is broken, so
here's a mirror of the files
want even more fancy, like reflections for glass and animations for tech-textures like blinking lights?
WebAngel has made a great addon for QRP which adds this, and more!
http://quakeone.com/forums/quake-mod...-overload.html
-link in thread is broken, so
here's a dropbox mirror
with the new 2016 DP builds, lot of textures with anim/reflect will appear white when using WA's reflecting_overload
seven was so kind to update the shaderd to fix the issues:
https://www.dropbox.com/s/hctn9xtwo3..._fix2.zip?dl=0
several members have made shaders and animated textures for teleporters, and seven was so kind to list them all here:
http://quakeone.com/forums/quake-mod..._teleport.html
links broken, so here's a
dropbox mirror
seven and webangel have both worked to create more awesome-looking lava, with new textures and animations!
seven's version:
http://quakeone.com/forums/quake-mod...va-thread.html
webangels version extra fancy maps & animations:
http://quakeone.com/forums/quake-mod...tml#post133329
seven, webangel & several other members have worked hard to make water and slime surfaces look fancy and realistic
http://quakeone.com/forums/quake-mod...er-update.html
are more of a multiplayer and like to play CTF? woods has made HD textures specially for CTF:
https://www.dropbox.com/s/x1zihybntg...s-v09.exe?dl=0
https://www.dropbox.com/s/7xbfl7u4gv...-5-06.zip?dl=0
quake's lighting... its neat for such an old game, but lacks something...
how about realtime shadows to make the world of quake look more realistic?
romi has made some RT-lights for quake, and inkub0 has worked hard to enhance them
http://quakeone.com/forums/quake-mod...-rtlights.html
feel inkub0's enhanced RT-lights make the world a bit to dark? FCZ has also made RT-lights which are a bit less dark in general
http://quakeone.com/forums/quake-mod...lightmaps.html
>dropbox mirror cuz link in original thread has expired<
want some colored lighting added to your maps? Lit-files will add this!
http://www.quaketastic.com/upload/fi...h_May_2009.zip
on top of that, Dlits allow you to see normal-maps without RTworld enabled:
http://icculus.org/twilight/darkplac...xemaps_id1.pk3
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> Skies & Skyboxes <
tired of the seeing those same old skies in every map? several people have made some great replacement sky-textures to add some variation to the skies in your quake:
Moon[Drunk]'s & jeank's Mix:
http://quakeone.com/forums/quake-hel...tml#post144494
alternate red sky by ironwarfare (works great for DoE):
http://quakeone.com/forums/quake-mod...tml#post103004
some alternate skies by bluntz:
http://quakeone.com/forums/quake-mod...tml#post111637
links broken, so
here's a dropbox mirror
ingiger has recently made some great ones:
http://quakeone.com/forums/quake-mod...tml#post142118
ingiger also made a variation of one of his own skies:
http://quakeone.com/forums/quake-mod...tml#post142275
seven has also made a variation of one of ingiger's skies:
http://quakeone.com/forums/quake-mod...tml#post142304
and ingiger also made another variation of his starfire sky:
http://quakeone.com/forums/quake-mod...tml#post142431
Phineas has also made some interesting spacey skies with funky colors:
http://quakeone.com/forums/quake-mod...tribution.html
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scrolling skies are nice, but imo they always lacked something: immersive-ness
no matter wherever you look you always see the same, which doesnt really give much of a feeling of immersion
darkplaces also supports the use of skyboxes, which are real 3D skies like used in modern games.
explanation of what skyboxes are with pics here
there's a bunch of skyboxes available all over the net. here's some examples of great ones which i enjoy.
first up, one which im sure most of you will love... purple chaos, a skybox which fits quake perfectly
QuakeWorld GFX - Other / Skyboxes / Purple chaos
over here at quakeworld you can find a bunch more:
QuakeWorld GFX - Other / Skyboxes
there's also the kothic skyboxes-set, which also includes some great skies:
https://www.quaddicted.com/webarchiv.../skyboxes.html
also over here is a huuge pack with a crap-ton of skyboxes, with a lot of great ones
Quake 3 Arena skybox collection
confused about how to use these skyboxes?
nahuel wrote a short explanation on how to use them here
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> Pickups & Powerups <
want to stick with the original pickup models, but still want them to look more fancy? QRP has made some hires textures for the original pickups
:: Quake Revitalization Project :: Downloads ::
Mankrip has also made a set of textures for the ID1 pickup models, which are a mix of QRP & ezepov's
http://www.quaketastic.com/files/tex...em_textures.7z
there are also authentic-improved versions of all ammo (from rubicon rumble pack)
http://quakeone.com/forums/quake-mod...tml#post171927
rather have HD models for all the pickups? ruohis has made some great-looking HD models
http://quakeone.com/forums/quake-mod...is-models.html
links in thread are down, so here are mirrors:
objects-pack and
ammo+medkits pack
seven has added some lovely animated effects to all ammo & health
ammo-boxes:
http://quakeone.com/forums/quake-mod...d-b_boxes.html
health-boxes:
http://quakeone.com/forums/quake-mod...html#post83192
plague has also made a 'DM pack' which includes a nice alt armor(
pic of armor here)
Plague'sPak
there is also another armor-model by an unknown author. which is nice if you want something different
QuakeWorld - Armor Replacement
Makke has also made a great medieval armor
http://quakeone.com/forums/quake-mod...tml#post158835
there is also and alt backpack from quakeworld reloaded
https://www.dropbox.com/s/dnhtarrjwv...kpack.pk3?dl=0
seven has also made alt versions of ruohis' ammo which have anims added
http://quakeone.com/forums/quake-mod...d-b_boxes.html
OoPpEe/lambenthammerburst has also made some great-looking models for all powerups
http://quakeone.com/forums/quake-mod...-powerups.html
My-Key has also made a pack with some alternate models for explosives, both projectiles & pickups.
http://quakeone.com/forums/quake-mod...sive-pack.html
link in thread is dead, so
here's a dropbox mirror
OoPpEe has also made some alternative explosive barrels, which are more authentic:
http://quakeone.com/forums/quake-mod...e-barrels.html
>dropbox mirror since link in thread expired<
there is also a set of alternative HD models for the health-boxes, which seven modified and added QRP textrures too
http://quakeone.com/forums/quake-mod...tml#post158835
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