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Go Back Home > Forums > Quake Help > General Help > installing darkplaces Search Forums

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Unread 05-02-2010, 06:37 PM   #1 (permalink)
Axe Man
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installing darkplaces

i extracted the source engine and the mod itself under the folder darkplaces and it wont run i deleted it because i actually found out i dont know what im doing can some one please tell me how to install darkplaces for quake
Unread 05-02-2010, 08:28 PM   #2 (permalink)
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If you're using it for windows to run quake...just unzip it and drop the ID1 folder from quake into the folder. Then double click darkplaces.exe and voila.
Unread 05-02-2010, 09:01 PM   #3 (permalink)
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well it runs but it goes to the black screen with loading in the middle a blue bar under and it freezes at Prog/invisible.mdl and just closes the game
Unread 05-02-2010, 09:25 PM   #4 (permalink)
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also i have a zipped file in the zipped file of darkplaces and darkplaces apps. folder.... what do i do with them??
Unread 05-02-2010, 10:32 PM   #5 (permalink)
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I dont know whats in the .app folder...but my advice for that as well as the other one, is simply leave it alone.

One of those is the engine source...its not important, but its also not hurting anything.

I would either try downloading an older version of darkplaces, or open up pak.0 and pak.1 with pakexplorer and replacing invisible.mdl with a placeholder mdl and see if that lets it load past it
Unread 05-03-2010, 01:58 AM   #6 (permalink)
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If running Windows, you only need darkplaces.exe, darkplaces-sdl.exe and all those .dlls, the rest can be deleted. The rest is mac specific files, source and linux binaries.

The folder hierarchy should be like this:

Quake
|
id1 --> pak0.pak, pak1.pak
|
darkplaces.exe and all dll files.


If there is config.cfg in id1 folder, rename/delete it to start with fresh config.
I'm not on Win now, but on Linux, but I've been using the latest official w/o any such problems, even with vised PAK files.
Unread 05-03-2010, 04:55 AM   #7 (permalink)
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but i cant find a replacement for invisible.mdl
Unread 05-03-2010, 05:38 AM   #8 (permalink)
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Well, that's the point - you shouldn't need it at all. Are you sure the pak files are not corrupted e.g.?
Unread 05-03-2010, 07:28 AM   #10 (permalink)
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invisbl.mdl comes with Quake. So long as you have everything set up OK you shouldn't need to do anything else with it. Likewise you most definitely should not need to be copying and pasting anything aside from the engine files around.

My normal advice with things like this is to reinstall Quake to somewhere you can easily find it later (like C:\Quake), then make sure that you can run standard WinQuake or GLQuake OK.

The next step is to try out a simpler engine. One that doesn't come with a load of extra files, one where you just need the exe and nothing else to run it. DarkPlaces is powerful, but with great power comes great responsibility, as well as a need to know what you're doing first. So let's practice with something easier before we move on to the hard stuff.

Try FitzQuake for example. Download from the "executable" link on that page and extract the zip file. (I wouldn't recommend my own DirectQ engine in this case as it will find your Quake folder and run OK, but that will do nothing to help you get DP running).

Then copy FitzQuake.exe into the same folder you have WinQuake.exe and GLQuake.exe in. This might be C:\Quake (it should be if you've followed my advice), it might be C:\Program Files\Quake, it might be C:\Games\Quake, it might be anything. If you can't find it then use the Search in Windows.

Double-click on FitzQuake.exe and it should run OK. If it doesn't work, you likely still have things set up wrong so backtrack and do it again.

Now you're ready to move on to DarkPlaces. Let's not mess around; just unzip the DarkPlaces download and copy everything from it to that same folder where you now should have GLQuake.exe, WinQuake.exe, FitzQuake.exe, an ID1 folder, and maybe a few other things.

That should get you working.
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