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Go Back Home > Forums > Quake Help > General Help > How to create .ent files? Search Forums

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Unread 11-29-2011, 04:42 AM   #1 (permalink)
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How to create .ent files?

Is there a guide somewhere?
Thanks-
Matt

Last edited by xolve; 11-29-2011 at 04:47 AM..
Unread 11-29-2011, 06:24 AM   #2 (permalink)
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type: sv_saveentfile in the console.
There is no tutorial needed to read .ent files out of maps and save them.

If you want to EDIT .ent files, that is something different.
It depends on what you want to do with them.
There are several tutorials available here in this forum.
And even more tutorials in other forums.
So more details are needed from you.
Unread 11-29-2011, 07:09 AM   #3 (permalink)
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if you want to creat .ent files to add rain and snow and ash to maps like i did for MP1, read this post:
http://quakeone.com/forums/quake-hel...arkplaces.html

hope that thread is usefull for you
Unread 11-29-2011, 07:58 PM   #4 (permalink)
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Originally Posted by Seven View Post
type: sv_saveentfile in the console.
There is no tutorial needed to read .ent files out of maps and save them.
Nice Sev, i wasnt sure how to do this without the map sources, (or quakeC) nice!
Unread 11-29-2011, 09:57 PM   #5 (permalink)
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Originally Posted by R00k View Post
Nice Sev, i wasnt sure how to do this without the map sources, (or quakeC) nice!
R00k, in this thread further down there is engine code you can put into an engine to copy the entities string from the currently loaded map to the clipboard.
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Unread 11-30-2011, 03:37 PM   #6 (permalink)
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or you can just open the bsp file in notepad, search for 'worldspawn' and copy+pasta all the hunam readable junk into your .ent file, which is pure text. Easy.
Editing it properly is the hard part.
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