Originally Posted by Yellow No. 5
Sniper, please include newb friendly instructions for installing the optional files.
thanks
How to Install the Mod
Taken directly from Gunter's FvfPage:
Well, it runs like any other Quake mod... here's the quick setup, just like the readme says:
Create a folder inside your Quake folder called something like "fvf209"
Download and Unzip the files to that folder
Then run Quake as you usually do, only pass it the switch "-game fvf209"
For example, if you usually start quake with:
Winquake
You would start it with:
Winquake -game fvf209
A lot of people don't know how to pass that to Quake on the command line...
Well, what you need to do it create a batch file, which is just a text file
that you can double click on to preform commands. In your Quake folder, you
should already have a "Q95.BAT" so let's just start with that... Make a copy
of that file and rename it to "fvf209.bat".
Now right-click "fvf209.bat" and select EDIT. You should see a line like:
qlaunch quakeudp.dll quake.exe -mpath %1 %2 %3 %4 %5 %6 %7 %8 %9
Well, erase everything before the "%1 %2..." part and change it to what you
need. What you need depends on how you normally start quake.
If you normally just use Q95.BAT, you need this line:
q95 -game fvf209 -winmem 16 %1 %2 %3 %4 %5 %6 %7 %8 %9
If you use Winquake, use this:
winquake -game fvf209 %1 %2 %3 %4 %5 %6 %7 %8 %9
And if you use glquake, this:
glquake -game fvf209 %1 %2 %3 %4 %5 %6 %7 %8 %9
Then just save the file and try double-clicking it. It should
start up Quake running FvF. If it worked, you should see a big
"FVF" on the console background and everything else should look
different too, including the start-up demos. Now all you have to do
is connect to the FvF 2.09 server and you will be able to see the skins.
Note that I highly recommend ProQuake rather than standard WinQuake or GLquake.
See the Download or Links section to get Proquake.
How to Play:
Again, taken directly from Gunter's FvfPage:
Read the fvf209.txt file!! It describes all the classes and their weapons! Some of the information is outdated, but most of it is accurate enough.
Basically, you just keep pressing 9 or 0 to cycle through all the classes... (these keys are automatically bound when you connect... if you have bindings that overwrite 9 and 0, the impulses you need to use are 30 and 31). Each class has it's own playing style. Find one you like and try it out. It's usually best to change class only after you have died because you lose all the weapons you have collected when you change.
There are 3 main modes of play: Deathmatch, Quest, and Purge.
Deathmatch is just the normal going about and killing everybody... Teamplay may or may not be activated, and there is also a 2-team deathmatch mode.
Quest mode is where the players team up and take on the beefed-up monsters. In this mode you gain points for killing monsters, and after you gain enough points, you gain levels, which grant you certain benefits, even after you die. If you do die, you can go back and collect your pack, which contains all your weapons and ammo. It's a bad idea to change classes unless you have just died, because you will lose your pack.
Purge mode is a 2 team battle to control the Altar. The Altar is at the start of the level. The Artifact of Divinity rests on the Altar, and whatever player grabs it becomes the Deity, and stands on the altar to cast blessings on his team, which tries to protect him from the other team. The other team, of course, tries to Purge the Deity (it takes 60 points of damage all at once) and claim the Artifact and the Altar for themselves.
Quick notes on some classes:
Androids regenerate Ammo. But NOT while you are holding down the fire button... If you are playing an Android, tap the button quickly to attack, or let off the button every now and then, so you can continue to regenerate cells.
Snipers and Fighters start out pretty weak but become very strong after collecting all the weapons (they 'max out'). It's best to avoid fights and run away until you have collected a lot of weapons to power them up first.
Ninja and Snipers have Grappling Hooks as their weapon #1. Monks and Androids can fly. Don't forget to use these things to your advantage.
You can grapple on to a wall, then switch weapons to stick there and fire from that spot.
The flying may take a while to get used to... it's a lot like swimming in the air, except if you press Jump while flying, it makes you fly forward really fast instead of going up. Use +moveup to go straight up (like swimming).
The Fighter has a torch he can throw that will knock people off walls or out of the air. That's how he takes care of those pesky grapplers and flyers.