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Vanilla Deathmatch - Grr...
Hi everyone!
For the past few days, my friend and I have been attempting to play an internet game using:
Vanilla Quake
QuakeWorld
ProQuake
Unfortunately, we run into problems with each option. With Vanilla Quake, client receives a message that reads "No Response" after the connection fails to be established to the host. We swapped roles and the same problem occured. Both of us are running a firewall and we both have port 26000 opened.
With QuakeWorld, my server can be set up, but I cannot join it myself. Obviously, this defeats the object of playing against each other. When ever I try to connect, I receive the message "net_getpacket: unknwon error". Exactly the same happens when my friend hosts a game.
When we finally tried ProQuake, it gave us exactly the same error message as QuakeWorld - "Trying... Still Trying... NO RESPONSE". So we are screwed. One thing I did notice however, was how ProQuake gives me only my local IP address instead of my real one - perhaps it somehow assumes we are attempting a network game.
I would rather not use source ports. What I am after is a classic Quake deathmatch experience with one of the three aforemtnioned options. Is this at all possible?
Thanks in advance for any heklful replies.
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